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UX Design Bootcamp

Comprehensive UX Design Courses

Learn user experience design by applying the process to a real-life project that will provide your first portfolio piece. The project can be an app or website of your choosing. It can be your own app idea or a real-life project you are currently working on. See pictures of an actual UX class in action. If you don’t have a project, we have samples for you. 

Practice the UX Design Process & Create a Prototype

You’ll conduct user research, create user scenarios and personas, and build user flows. You’ll sketch, wireframe, prototype and test with user interviews, then present your findings to the class. Along the way, you will document your process and work to create a case study that will go into your real-life portfolio. This intensive UX class prepares you to understand the basics of user experience practice through various methodologies and real-world projects. It will require some work outside of class.

Class Projects:

  • User Engagement: Conducting user interviews, creating user personas, and user scenarios
  • Concept Development: Building user flows, sketching, and wireframing
  • Iterative Process: Prototyping and testing
  • Client Engagement: Aligning with business goals and creating design recommendations
  • 30 Hours
  • Mac only
  • Book included
  • Free retake

Register for a class

$1495 Discounts Policies

594 Broadway, NYC

What You’ll Learn

  • Understand user experience design practices & process
  • Gain new skills with user research, prototyping & testing
  • Learn & analyze existing processes to build your own toolkit
  • Create a design recommendation for a business owner/client
  • Create and build a clickable prototype
  • Conduct user research & analyze results
  • Sketch design solutions
  • Use Sketch & InVision to create clickable prototypes
  • Conduct user testing on your prototype to gain feedback
View full syllabus

UX Design Bootcamp Class Syllabus

What You’ll Learn

Section 1
Intersection of Design. Technology. Business.
  • Through critical analysis understand how user experience as a field sits in the intersection of different areas of the product.
  • What is the difference between User Experience Design and User Interface Design?
  • Learn about heuristics and apply heuristic evaluation to various websites, including and
  • Competitive Research
  • Homework: Think about your class project. Select a new business idea, a current project, or choose a sample project from class.

Section 2
Knowing Your User
  • Learn how to structure and conduct user interviews to better identify the needs and current behaviors of the user.
  • Understand how to engage the user to work through assumptions and preconceived notions that arise during the process.
  • Write down assumptions for your class project.
  • Homework: Interview 1–5 people about your project.
Section 3
User Research Through Interviews
  • Review user research questions/review homework.
  • Refine user interview questions.
  • Interview classmates for your project.
  • Homework: Continue to refine interview questions and research. Interview more people about your project.
Section 4
Refining User Research and Creating Personas
  • Create user personas from the interviews to represent the goals and behaviors of the users within the system.
  • Develop user scenarios to show when and how the user engages with the system.
  • Homework: Begin to synthesize results of user research.

Section 5
Synthesis of User Research, Journey Maps, and User Flows
  • Continue to synthesize results of user research to find patterns.
  • Create a journey map for your project.
  • Think through the different features of the system by building user flows.
  • Take the written narrative to the next level through sketching and improvising using techniques such as storyboarding and bodystorming.
  • Homework: Refine your user flows.
Section 6
Wireframing, Sketching, Prototyping
  • Practice a sketching session for an existing website or mobile application of your choice. Start with sketching on a whiteboard or your notebook.
  • Sketch wireframes for your class project.
  • Learn Sketch to create wireframes/prototypes.
  • Learn the power of prototyping and testing an idea. Understand different methods of prototyping and their levels of fidelity.
  • Discuss the motivation behind the prototyping, such as newly discovered user goals, business needs and improved functionality.
  • Homework: Finish all Sketch lessons. Finish prototyping your user flows.
Section 7
Prototyping & User Testing
  • InVision for clickable prototypes.
  • Use Sketch and InVision to create a clickable prototype for your project.
  • User testing methods and strategies.
  • Do's and don'ts of user testing.
  • Do a user test on your project with a classmate.
  • Clearly list the assumptions and test your concepts. Work on multiple iterations of the prototype based on the test results.
  • Homework: Test your prototype on 1–5 users.

Section 8
Iterating the Prototype and Further User Testing
  • Report conclusions based on user testing.
  • User testing reports.
  • Rework the prototype based on user testing conclusions.
  • Homework: Finish iterating the prototype based on user testing.
Section 9
Building a Case Study
  • Finish clickable prototype.
  • Case study examples as web pages and PDFs.
  • Using a compilation of user research, prototypes, photographs, and user research, build your case study as either an HTML page or a PDF using the application of your choice.
Section 10
Final Project Presentation + The Business of UX Design
  • Present class projects as case studies on-screen.
  • Getting into the business: strategies and ideas.
  • UX Resources
  • UX team working together

    Work as a team to solve user needs

  • UX bootcamp paper prototype

    User paper prototypes to verify assumptions

  • UX bootcamp user research activity

    Prioritize tasks based on user research

  • Sketch and InVision apps used in UX class

    Learn to prototype with Sketch and InVision

  • UX professional teaching design skills

    Communicate your findings through design recommendations

  • Real-world UX client used in UX design bootcamp class

    Practice with a real-world client

Learn UX Design at Noble Desktop’s Intensive Bootcamp

In this hands-on UX Design class, you’ll apply UX design principles to your own real-life projects, such as an app or website. Learn these skills in interactive and collaborative classes led by a top user experience professional.

  • “ I just completed the UX Fundamentals Class and highly recommend this course to anyone interested in learning about UX. The class gave a very comprehensive overview into the philosophy and process of UX, showed real world UX case study examples and then had us apply the UX process to our own class project. In the end I built a working prototype of an app that was based on and informed by me conducting actual user interviews, personas, journey maps etc etc.. It was a great experience to apply the UX process to building my app all while learning a new program- Sketch. The last class everyone presented their case study and app-very inspiring to see what some of my class mates accomplished in a 4 week period! ”

    Noreen O.

    Built a working prototype of an app in the UX Fundamentals class.

  • “Every class I take at Noble gives me something I can directly apply to my life a a graphic designer. UX Fundamentals was no exception.”

    Matthew Hageman

    Learned the fundamentals of UX design in our UX Design Bootcamp

  • “The professor was amazing and so inviting. I felt respected and was treated like a true UX professional! The connections I made with the rest of the class really fueled my creativity, insights, and understanding of the work.”

    Katlyn Carrion

    Katlyn learned the core processes of user experience in Noble's UX Fundamentals bootcamp.

  • “When I entered the UX Fundamentals class, I felt that I was a complete newbie to the UX field. After I finished the class, not only was I able to finish a prototype that I really love, I'm most likely going to develop it soon.”

    Eva Schicker

    Eva took Noble Desktop's comprehensive UX Fundamentals course to learn all the major skills for user experience design.

  • “Very comprehensive class on UX theory and process. I learned many new concepts as well as a new program, Sketch.”

    Nora O’Rourke

    Attended the UX Design Bootcamp

  • “The UX Fundamentals class was a really great way to step into the world of UX Design. The teacher really explained the principles and concepts from his years of actual experience in the field. There was not a question he couldn't answer. The hands-on work within each class really helped drill in the ideas and get us familiar with how a UX Designer's job works. Excellent class!”

    Josh Okun

    Attended our comprehensive and hands-on UX Design course

Create a Clickable Prototype

Learn user experience by applying the process to a real-life project that will provide your first portfolio piece. Take a project from initial idea to clickable prototype—it can be a real-life challenge, an app idea, or a website idea.

Class prototype project using Sketch & InVision

Build a Case Study

Learn to use industry-standard applications including Sketch & InVision to create clickable prototypes. Use that as the basis for a case study to highlight your project.

Student learning UX in hands-on class

Become Part of a Community

“The professor was amazing and so inviting. I felt respected and was treated like a true UX professional! The connections I made with the rest of the class really fueled my creativity, insights, and understanding of the work.”
Katlyn Carrion, Graphic Designer

Students learning UX process & user flow from a professional

Register for UX Design Bootcamp

$1495 Discounts Policies

594 Broadway, NYC