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UX Design Bootcamp

Comprehensive UX Design Course

Learn user experience design by applying the process to a real-life project that will provide your first portfolio piece. The project can be an app or website of your choosing. It can be your own app idea, or a real-life project you are currently working on. See pictures of an actual UX class in action. If you don't have a project, we have samples for you. 

You’ll conduct user research, create user scenarios and personas, and build user flows. You’ll sketch, wireframe, prototype and test with user interviews, then present your findings to the class. Along the way you will document your process and work to create a case study that will go into your real-life portfolio. This intensive UX class prepares you to understand the basics of user experience practice through various methodologies and real-world projects. It will require some work outside of class.

In this UX design class, you will

  • Understand the practice of User Experience, and the UX Design process
  • Broaden your skills with User Research, Prototyping and Testing methodologies
  • Learn and analyze existing Processes to build your own toolkit
  • Practice creating a design recommendation for a business owner/client
  • Create and build a clickable prototype
  • Conduct user research and analyze results
  • Sketch design solutions
  • Use Sketch & InVision to create clickable prototypes
  • Conduct user testing on your prototype to gain feedback


  • User Engagement: Conducting user interviews, creating user personas and user scenarios
  • Concept Development: Building user flows, sketching and wireframing
  • Iterative Process: Prototyping and testing
  • Client Engagement: Aligning with business goals and creating design recommendations
  • Work as a team to solve user needs

  • User paper prototypes to verify assumptions

  • Prioritize tasks based on user research

  • Learn to prototype with Sketch and InVision

  • Communicate your findings through design recommendations

  • Practice with a real-world client

Upcoming Classes

Price: $1495 Click for Discounts

  • 30 hours of Hands-On Training
  • Custom Written Workbook Included
  • Mac ONLY

What You’ll Learn

Section 1
Intersection of Design. Technology. Business.
  • Through critical analysis understand how user experience as a field sits in the intersection of different areas of the product.
  • What is the difference between User Experience Design and User Interface Design?
  • Learn about heuristics and apply heuristic evaluation to various websites, including and
  • Competitive Research
  • Homework: Think about your class project. Select a new business idea, a current project, or choose a sample project from class.

Section 2
Knowing Your User
  • Learn how to structure and conduct user interviews to better identify the needs and current behaviors of the user.
  • Understand how to engage the user to work through assumptions and preconceived notions that arise during the process.
  • Write down assumptions for your class project.
  • Homework: Interview 1–5 people about your project.
Section 3
User Research Through Interviews
  • Review user research questions/review homework.
  • Refine user interview questions.
  • Interview classmates for your project.
  • Homework: Continue to refine interview questions and research. Interview more people about your project.
Section 4
Refining User Research and Creating Personas
  • After consulting with instructor settle on final research questions.
  • Interview more classmates for your project.
  • Interview target user via telephone.
  • Create user personas from the interviews to represent the goals and behaviors of the users within the system.
  • Develop user scenarios to show when and how the user engages with the system.
  • Homework: Begin to synthesize results of user research.

Section 5
Synthesis of User Research, Journey Maps, and User Flows
  • Continue to synthesize results of user research to find patterns.
  • Create a journey map for your project.
  • Think through the different features of the system by building user flows.
  • Take the written narrative to the next level through sketching and improvising using techniques such as storyboarding and bodystorming.
  • Homework: Refine your user flows.
Section 6
Wireframing, Sketching, Prototyping
  • Practice a sketching session for an existing website or mobile application of your choice. Start with sketching on a whiteboard or your notebook.
  • Sketch wireframes for your class project.
  • Learn Sketch to create wireframes/prototypes.
  • Learn the power of prototyping and testing an idea. Understand different methods of prototyping and their levels of fidelity.
  • Discuss the motivation behind the prototyping, such as newly discovered user goals, business needs and improved functionality.
  • Homework: Finish all Sketch lessons. Finish prototyping your user flows.
Section 7
Prototyping & User Testing
  • InVision for clickable prototypes.
  • Use Sketch and InVision to create a clickable prototype for your project.
  • User testing methods and strategies.
  • Do's and don'ts of user testing.
  • Do a user test on your project with a classmate.
  • Clearly list the assumptions and test your concepts. Work on multiple iterations of the prototype based on the test results.
  • Homework: Test your prototype on 1–5 users.

Section 8
Iterating the Prototype and Further User Testing
  • Report conclusions based on user testing.
  • Create a user testing report.
  • Rework the prototype based on user testing conclusions.
  • Overview of case studies.
  • Homework: Finish iterating the prototype based on user testing.
  • Homework: Create a user testing report.
  • Homework: Start your case study.
Section 9
Building a Case Study
  • Finish clickable prototype.
  • Case study examples as web pages and PDFs.
  • Using a compilation of user research, protoypes, photographs, and user research, build your case study as either an HTML page or a PDF using the application of your choice.
Section 10
Final Project Presentation + The Business of UX Design
  • Present class projects as case studies on-screen.
  • Getting into the business: strategies and ideas.
  • UX Resources

Why Train With Noble?

27 Years of Experience

Noble Desktop has been teaching computer graphics and web development since 1991. In all those years we have perfected the craft of teaching. If students get hung up on any issue, we tweak the class to make it work better. Every instructor uses the same time-tested curriculum we have developed. Ask around: Noble Desktop has a stellar reputation for exceptional computer graphics training.

Our Teaching Method is Better

We don't ask you to simply "follow along," copying what the instructor does. Instead we ask you to focus 100% attention on the lesson at hand. Only after the lesson do you then put into practice what you have learned by working on a computer with our step-by-step workbooks. This "learn, then practice" method results in the student learning and retaining much more than traditional "follow along" classes.

We Wrote the Book Ourselves

Most of our classes include a custom training workbook written by our top instructors. Take it home with you: with step-by-step exercises and power-user keyboard shortcut guides, it’s like having a refresher course right on your desk. We wrote the book ourselves because we couldn't find any book that was good enough. Now our books are being used by other schools and training centers worldwide.

We Provide Computers, Mac or PC

Since when did training centers expect you to "bring a laptop"? Noble Desktop has always had classrooms full of computers, Mac and PC. Each computer is loaded with software and has a 19-inch monitor. The next time you are asked to "bring a laptop," ask why you aren't being provided a computer. Noble Desktop always has up-to-date equipment in our state-of-the-art classrooms.

Not Just Anyone Can Teach

All our instructors are working professionals who bring on-the-job experience to the classroom. But we don't just let anyone teach a course. How many experts do you know who can't teach? We've learned to audition and test our instructors. Only after they have been through our screening process will they be put in front of students. And they are required to use our time-tested curriculum, assuring a positive learning experience for all our students. Read our instructor bios.

Money-Back Guarantee

We’re the only school to offer an unconditional money-back guarantee. If within the first half of the class you don’t absolutely love it, we’ll give you a full refund. Please note any request needs to be made before the halfway point of any class.

We Are NY State-Licensed, and Adobe Authorized

When looking at a computer training school, check to see if they are NY State-licensed. Any school in New York should be licensed by law. Noble Desktop follows state-issued guidelines for curriculum development and teacher licensing. Adobe Authorized means our instructors have passed the rigorous Adobe Certification Exam, and that we follow Adobe's quality-control standards.

Our Students Love Us! 2200+ Testimonials and Counting

We offer our guarantee because we think we’re the best—but don’t take our word for it. Ask more than 2200 industry professionals who have enjoyed our classes and are putting what they learned to use on the job. Read their testimonials.