Delve into the intricate process of creating and editing a project in After Effects, specifically focusing on adding 3D camera layers and text animation presets. Learn how to enhance your project with light sweep effects, modify text animation presets to suit your needs, and finally render your project for viewing.
Key Insights
- The tutorial covers important aspects of After Effects like adding a Camera Layer, which creates depth in a two-dimensional image, and applying and modifying a Text Animation Preset to make text more engaging.
- The Light Sweep Effect, which adds a "sparkle" to animations, is also explained in detail. This effect enhances the overall visual appeal of the project.
- Modifying a Text Animation Preset is explained as a bonus section, including troubleshooting tips to correct any issues that might arise during the modification process.
- The tutorial not only explains how to create effects but also provides guidance on how to organize and manage layers in the Timeline for a more efficient editing process.
- The final section of the tutorial focuses on rendering the project, which is the process of exporting the edited project into a final video format. This includes setting the correct dimensions, bitrate settings, and video quality.
- The tutorial emphasizes the importance of saving and reverting the project at different stages of editing to ensure that any changes can be easily undone if needed.
Discover how to create a realistic two-dimensional skateboard scene in After Effects through this detailed tutorial, which covers adding a camera layer, applying and modifying a text animation preset, combining text animators, and using the light sweep effect.
This exercise is excerpted from past After Effects training materials and is compatible with After Effects updates through 2020. To learn current skills in After Effects, check out our After Effects classes and video editing classes in NYC and live online.
Topics Covered in This After Effects Tutorial:
Adding a Camera Layer, Applying and Modifying a Text Animation Preset, Combining Text Animators, the Light Sweep Effect
Exercise Preview
Exercise Overview
In real life, the skateboarder would move toward the camera at a faster rate than the wall would, because he’s in front of the wall—closer to where the camera would be. 3D Cameras can create depth in a two-dimensional image, so we’ll add one in this exercise to make the scaling more realistic. Additionally, we will add in our final layer: our company’s name, which will also be affected by our 3D Camera.
Adding a Camera Layer
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You should still have yourname-Particle Skateboards.aep open in After Effects. If you closed it, re-open it now. We recommend you finish the previous exercise (B1) before starting this one. If you haven’t finished it, do the following:
- Open Particle Skateboards-Ready for 3D Camera.aep (from the Particle Skateboards > Finished AE Projects folder).
- Save the file as yourname-Particle Skateboards.aep in the Particle Skateboards folder.
Now we’re ready to add a camera we can animate. Go to Layer > New > Camera.
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Make sure Type is set to One-Node Camera, Preset is set to 50mm, and Enable Depth of Field is OFF (unchecked). Then click OK.
Using a Camera Layer to Control 3D Layers
For the most part, Camera layers only affect 3D layers (they can only affect 2D layers if they have certain effects applied). Manipulating a camera layer allows us to change a 3D layer’s angle or positioning. Moving the “camera” is usually the easiest way to move 3D layers in the composition frame.
To make our camera adjustments easier, we’ll parent the camera to a null object. Rather than factor in all the various camera properties, it will be far easier to animate a null object. Go to Layer > New > Null Object.
In the Timeline, select [Null 1] and rename it: Camera Move
Check the 3D Layer switch
to the right of Camera Move.
Select Camera Move and hit P to bring up the Position property. The Position coordinates should be 640,360,0.
Collapse all of your layers in the Timeline.
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In the Timeline, to the right of Camera 1, set the Parent & Link menu to 1. Camera Move.
Now wherever we move the null object, our camera will move with it.
Expand into Camera Move > Transform.
Set the playhead to 0:00.
Next to Position, click the stopwatch
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Set the playhead to 9:29.
By either dragging the X-, y-, and z-axes in the Composition panel or entering the numbers manually in the Timeline, set the Position coordinates to 650,347,120.
Set the playhead back to 0:00.
In the Composition panel, switch to 1 View.
Press Spacebar to view your work. Hmm, kind of bland and linear for the camera move. Let’s fix this.
Let’s smooth out our camera work. Expand into Camera Move > Transform.
Click the word Position to select all the keyframes on that property, and go to Keyframe Assistant > Easy Ease.
To keep things tidy, collapse the layers in the Timeline.
Applying a Text Animation Preset
At the bottom of the Composition panel, click the Choose grid and guide options button
and select Title/Action Safe to display the safe areas.
Change the text to be editable After Effects text, by CTRL–clicking (Mac) or Right–clicking (Windows) the name of the text layer and choosing Create > Convert to Editable Text from the dropdown menu there.
We’ll animate the text using what’s called a Text Animation Preset. These are pre-built animations for text that install automatically with After Effects.
Move your playhead to 4:00, and hit the left bracket key [ to start the Particle Skateboards text layer there.
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Go to Animation > Browse Presets. This will launch Adobe Bridge, where we can browse all the available presets and choose one to apply to the text.
NOTE: Once we apply an animation in Bridge it will automatically start in After Effects from wherever the playhead is parked, so make sure the playhead is at 4:00 in the Timeline.
If you get a dialog that asks if you want to locate and import preferences from a previous version of Bridge, click Yes.
If you get a dialog about accessing Creative Cloud Libraries, click Dismiss.
Go to Window > Workspace and make sure Essentials is checked on.
In Bridge, double–click the Text folder to open it.
Double–click the Blurs folder to open it.
Clicking once on any effect will open a preview of that animation on the right (make sure you are in the Preview tab). Click on a few effects to sample what’s available before moving on.
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We’re going to use Evaporate. Click on it once to preview the animation, then CTRL–click (Mac) or Right–click (Windows) on it and select Place > In Adobe After Effects. Bridge will automatically add the effect to the text layer in After Effects.
In After Effects, if a dialog about a reference error pops up, click OK to dismiss it.
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Close Bridge. We’re done with it.
NOTE: The latest versions of Bridge, on some computers, have been unreliable and slow in playing back text animators. If Bridge acts up, you can view GIF previews of the text animators on Motion Island’s blog: tinyurl.com/motion-island-text-gifs. Then you can add them to your text layer from After Effects itself, using the Effects and Presets panel (Window menu > Effects & Presets) as shown below:
- Switch back to After Effects.
Press the U key 2 times fast UU to see the new keyframes and anything that was changed from the defaults.
Go to the start of this layer by hitting the i key, and then hit B to set the Timeline’s work area to B egin here.
Hit Spacebar to play this section back. The text is only onscreen for a moment before it evaporates off! This “animating off” is different from what we want – we wanted the text to animate on, and each letter in order from left to right rather than randomly.
Under the Particle Skateboards text layer in the Timeline, locate the property called Shape (located within Evaporate Animator > Range Selector 1 > Advanced) and change its dropdown from Ramp Down to Ramp Up.
In the same section, locate the property called Randomize Order, and change it from On to Off.
Play back the animation with Spacebar once again. Much better, but let’s add more complexity to it!
You can add more properties to a text layer’s animation preset. Locate the Add flyout menu next to the Evaporate Animator, as shown below.
Click the Add flyout and choose Properties > Tracking.
Anytime you add a property to a text animator, it affects the transformed version of the text, in this case the text before and during the animation onto the screen. To view changes to the text preset, your playhead needs to be between the keyframes of the animation. Move your playhead to 5:00.
Scroll down in your timeline and change Tracking Type to After and Tracking Amount to 150. Now the letters start off further apart from each other.
Next we’ll adjust the placement of the letters vertically, as they come into place. Click the Add flyout once more, and choose Position.
Change the Position value to (0.0, -240.0) to move the transformed text upwards.
Save your project. In the next section we’ll add more properties to our Text Animator and it would be good to have a solid version of the animation to File > Revert to.
Optional Bonus: Modifying and Troubleshooting a Text Animation Preset
It would be nice to add some color change to the letters as they land. Click the Add flyout menu, and choose Property > Fill Color RGB. Change the Fill color to White by clicking the color-chip in the Timeline.
Play back the animation, and you’ll see no change! Why might this be? Let’s troubleshoot. First, go to the Particle Skateboards text layer’s Material Options, and make sure Accepts Lights and Accepts Shadows, are both turned off.
Next, try deleting some properties, that might be “hiding” our color change. Click on Blur and Cmd-click (Mac) or CTRL-click (Windows) on Opacity, then hit delete.
You’ll notice that the letters to the right of our skateboarder dude are slightly grayish, which means the color change is happening too early! Fortunately we have an easy(ish) fix to off-set the color change’s timing. Go to File menu > Revert to go back.
In your Timeline, select the Evaporate Animator, and go to Edit menu > Duplicate.
Rename Evaporate Animator 2 to Color Animator.
Under the Color Animator, click Position and Shift-click Blur to select all of the properties that have been applied to this range of text. And hit the Delete key to remove these properties.
Next to Color Animator, click the Add flyout menu and choose Property > Fill Color > RGB.
Click the color chip and choose White from the color picker.
Time to offset our animation! Hit letter U on your keyboard to see all your keyframes. You may need to hit it twice, slowly, to see them all.
The Range Selector controls the timing and speed of the animation. In the 2nd set of Range Selector 1, click the word Offset, to select all the keyframes on that property.
Move your current time to 4:15, and drag the 2 keyframes using Shift to snap to that point in time, 1/2 second after the modified Evaporate Animator.
Play back the animation with Spacebar, and make any adjustments you think will help. Feel free to play with adding more properties to the existing text animator, or removing it and exploring Bridge for another text animator.
Optional Bonus #2: Adding a Light Sweep
Sometimes it’s nice to add a little “sparkle” to our animations. One way to do it, is using the CC Light Sweep effect.
In the Timeline, go to 06;17.
Click on the Particle Skateboards text layer.
In the Effects & Presets window, type light sweep into the Search field.
Double-click CC Light Sweep to add it to your text layer.
- Change the following settings
Center: 154.0,558 Sweep Intensity: 60 Edge Intensity: 15 Edge Thickness: 2 Light Color: White Turn on the stopwatch next to Center at 06:17.
Move forward in time to 8:08.
Change the Center to the far right-hand side of the text, or (1360,133)
To apply a similar sweep to our Skateboarder guy, move the playhead to 7:03.
Drag and drop the CC Light Sweep effect from the Effects & Presets window onto the skateboarder PSD layer.
Change the CC Light Sweep’s Center to (706,452) and the Light Color to White.
Turn on the stopwatch next to Center.
Move the playhead forward to 8:24, and change the Center value to (1360,133).
Your light sweep should look like it crosses over the text, and continues over the skateboarder guy!
Rendering
Let’s export our video and save it for publishing! In the Timeline, make sure you are in the Skateboarder-MAIN tab.
Go to Composition menu > Add to Render Queue.
In the Render Queue panel that appears at the bottom, next to Output To, click on the file name or Not yet specified.
Navigate to Desktop > Class Files > After Effects Class > Particle Skateboards > Renders, name it Particle-Skateboards.mov and click Save.
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At the top right of the Render Queue panel, click the Queue in AME button.
This should launch Adobe Media Encoder—an application specifically designed to encode and process content for your desired output.
Let’s make sure we’re looking at the same thing by going to Window > Workspaces > Default Workspace
Then go to Window > Workspaces > Revert Workspace to reset to factory settings.
On the right you should see that skateboarder-MAIN has been added to the Queue.
Below the Format column, click the small arrow
and choose H.264 if it isn’t already.
Below the Preset column, click the small arrow
and choose Match Source-High Bitrate from the menu.
Click the words Match Source-High Bitrate to customize these settings.
In the Export Settings window that opens up, a little further down, make sure you’re viewing the Video tab.
Click the Match Source button to make sure our export is the same dimensions as our sequence settings.
Scroll down in the Video section and check on Render at Maximum Depth so that our video exports at a high quality.
Below that, find the Bitrate Settings.
Set Bitrate Encoding to VBR, 2 pass. This refers to a Variable Bit Rate and number of encoding passes.
Further down in the Video section, under Advanced Settings, check on Key Frame Distance and set it to 30 to match it to our project’s frame rate.
At the bottom of the Export Settings window, check on Use Maximum Render Quality.
At the bottom of the window, click OK to exit out of the Export Settings.
Below the Output File column you’ll see the filename and location where it’s going to save your file should already be set to your Renders folder. If it isn’t already, click the blue filepath text, and set it to Desktop > Class Files > After Effects Class > Particle Skateboards > Renders.
To start the rendering/exporting process, in the top right of the Queue window, click on the green Start Queue button
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When the progress bar below the Queue panel is completely blue, the rendering is complete! Once it’s done, you can click the blue filepath below the Output File column, to go to the folder where the file is located.
Open the Particle-Skateboards.mp4 movie and watch your new masterpiece!