Win a Free Class!

Join our email list for a chance to win

User Experience Design in a Day

A 6-hour Intro to UX Design

User experience design is often misunderstood as simply interface design, but is actually comprised of many moving parts beyond the visual aspect–a good user experience also takes into account how the user feels.  In this overview, you’ll learn about the complete UX design process, including: user research, product requirements, information architecture, user flows, sketching and wireframing, prototyping and usability testing, development and post-development. 

Whether you are exploring a new career or are looking to better understand the role of UX designers on your team, this class is the perfect primer for anyone interested in learning more about user experience.

This class will be lecture with a number of hands-on exercises. 

Upcoming Classes

Price: $325 Click for Discounts

  • 6 hours of Hands-On Training
  • Mac or PC

What You’ll Learn

What is UX and why is it important?
  • Defining the roles: Freelance vs. Agency vs. Internal Product
  • UX vs. UI: Defining the differences
  • UX is an iterative process
  • What do we know?
  • What is missing?
  • Deliverables
    • Market Research
    • Competitive Analysis
    • Analytics
    • Stakeholder Interviews
    • User Interviews
    • Surveys
Product Requirements
  • What do users need to accomplish and what features support these goals?
  • How does Time, Budget + Resources affect what we are building?
  • Deliverables
    • Task Analysis
    • Feature Set
    • Feature Prioritization
Information Architecture + Navigation
  • How do we organize content?
  • Deliverables
    • Sitemap
    • Taxonomy
    • Content Inventory
User Flows
  • How do users move through the website / app to accomplish tasks?
  • Which user flows do we create?
  • How do user flows influence the interface design?
  • How do we turn ideas into designs?
  • Focus on testing assumptions before moving to high-fidelity deliverables
  • If the ideas don't work on paper, they won't work in high-fidelity digital
  • Creating page level schematics that define the structure, hierarchy + scale of the interface
  • What level of fidelity is appropriate?
  • Creating an interface language or methodology
  • What are some common programs used to create wireframes?
  • What are the different types of prototypes and when is each used?
  • What does a prototype accomplish? What does it not?
  • What are some common programs used to create prototypes?
Usability Testing
  • What are the different types of usability testing and when is each used?
  • What does user feedback tell us and how does we incorporate it?
  • What types of development processes are there and how do they differ?
  • When is each type of these development approaches appropriate?
  • Processes
    • Agile
    • Lean
    • Waterfall
After Development
  • What's next?