How to Create Walls for a Clubhouse: Step-by-Step Guide

Efficiently Constructing Wall Structures for Architectural Models

Learn the effective ways on how to build walls for a clubhouse using various tools such as the line tool, the rectangle tool, the eraser tool, and many others. This article will guide you through the process, providing a step-by-step approach to creating walls and door openings using software modeling tools.

Key Insights

  • The walls of a digital clubhouse model can be built using a series of tools including the line tool and the rectangle tool. Complex plans often require using the rectangle tool to fill in rectangles within the building model, forming the inside walls and floors.
  • Creating door and window openings involves using the rectangle tool to create a rectangle from one point to another, then using the eraser tool to break the lines and create voids in the space. After the voids are created, the select tool is used to delete unnecessary parts.
  • Adding height to the walls is done using the push pull tool, which pulls the walls up by a certain height. This process also includes using the rectangle tool to create additional break lines, allowing for some walls to be pulled up more than others.

Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.

Let's begin to build our walls for a clubhouse. Now I can minimize the Scenes dialog box over here to the right because I don't need to use my scenes anymore.

Whenever I need to click from scene to scene, I can just click at the top. So let's begin to create our walls. We could go in with the Line tool and click around our building and fill in each one, but that usually takes a while, and since we have complex plans, that isn’t the best.

So I’ll triple-click and delete that. What we can use is the Rectangle tool, and right here we’ll click from point to point. We’ll go from here to here, and you can see that we’re starting to fill in rectangles within our building and filling in the inside walls.

So basically, I quickly created a rectangle around the perimeter and filled in the other rectangle so that we’re left with many walls and floors. I’m going to click off Floor Plan and use the Eraser tool. We’ll clean up the model using the Eraser tool.

We’ll zoom in, click, and erase each of these lines to break it apart and create a solid wall all the way around our building. Find where each of those lines are. You need to hold down Shift to pan, click, click, click. You may have noticed that I haven’t drawn any door or window openings.

Learn SketchUp

  • Nationally accredited
  • Create your own portfolio
  • Free student software
  • Learn at your convenience
  • Authorized Autodesk training center

Learn More

Some people prefer to draw their door and window openings, and some do not. We can go ahead and do both options for our clubhouse. I will click on Floor Plan so we can see where we have our door openings. Then, I’ll go back to the Rectangle tool and create a rectangle from point A to this corner, and then I’ll pan up from here to here. Then I’ll click Floor Plan off, use my Eraser tool, and break these lines to create voids in the space. Then I’ll go to my Select tool, click here, hit Delete, click here, hit Delete, click here, and hit Delete.

Now let’s go ahead and save our file. I’ll hit CTRL + S. Now let’s go to the Push/Pull tool and pull our walls up 8 feet. Push/Pull, click, and drag in the blue direction. Type in 8 feet and hit ENTER.

Next, let’s go to the Rectangle tool again, click from this corner to this corner, and you can see that the model has auto-healed these faces. We don’t want them to be closed, so we’ll select them and hit Delete. Now we’ve created these break lines so we can pull up the main room walls by an additional 24 inches.

So, 24, Enter. Now as I orbit down, you’ll see that I have these extra lines pulled up when I raised that middle portion of the building. We can erase those by going to the Eraser tool and clicking and dragging across to delete each of those.

We’ll orbit around to the other side, click and hold down, click and hold down, click and hold down to erase those. Now let’s go back to our Select tool. We can also hit the Space bar to go to the Select tool, triple-click the geometry, right-click, and make a group.

Now whenever we want to get back into our group, we can just double-click and work inside of this group. Click Escape when we’re out of it, and double-click to return to our model. Now let’s go over to the bathroom area, these two rooms, and finish these door openings.

Our doors are 80 inches tall, or 6 feet 8 inches. We need to draw some geometry to enclose this upper portion or soffit wall above each door. I’ll go to my Tape Measure tool and create a guide.

You can see in the bottom here it says Control toggle to create guide. I’ll hit Control on my keyboard, and as I move up along the blue axis, you can see that I’m creating a guide. I’ll type in 80 and hit ENTER. Now I can go to the Rectangle tool and draw a rectangle right here and here, then go to my Push/Pull tool and pull it across.

You can see that it enclosed that, and these lines were automatically erased, but these are here. To clean that up, I’ll have to go to the Eraser tool, click this, click this, click this. So that is one way to draw a door header or soffit.

The other way is to draw a line over to here, then use the Rectangle tool to fill in this portion just to get this intersection, and push/pull up to this. This leaves more lines that we need to hide, so the first way is definitely better.

Go to the Eraser tool. You can also hit E on the keyboard for a shortcut for the Eraser tool. Then I’ll go to my Select tool, select this guide, and delete it. I’ll zoom out, hit Escape, and save my file.

Now let’s orbit around our model to the kitchen, which is on the opposite side, and add the doors over here. Let’s select our Floor Plan on Scene to see where we have this door. There are multiple ways we can create this door opening.

We can double-click into our wall, and one option would be to draw this underneath with the Rectangle tool and push/pull it up 80 inches. I’ll undo that. The other way would be to go to my Rectangle tool, select here, and type in 80, comma 36, and hit ENTER. Then, go into my Push/Pull tool.

I can push/pull this geometry until I’m on face, and I get the double effect of blue and white, then click. Both of these ways of modeling and creating door openings are effective. You may just want to choose what’s best for your specific project.

Now let’s do the same for the interior door in the kitchen. I’ll orbit and pan to get an upper view. This is the door we want to cut an opening for.

One way to see what’s happening without going underneath is if you go to View > Face Style > X-ray, we can see the walls are now transparent. Now we can see where we have this floor opening here, and it’s on the back side of the door. Let’s go to the Rectangle tool, click this point, and along this face where we have the red, we’ll type in 80 for the vertical direction and 36 inches for three feet, then hit ENTER.

You see I made a mistake here and typed 80 period 36, so I’ll undo that. Now I’ll go back and type 80, comma 36, and push/pull to bring this in until I’m on face and click, which will delete that opening. Now let’s do the same thing on this side. I’ll click my Rectangle tool (you can also hit R on your keyboard), select here, and hover over this right here to reference the line. Then, just type in 80, and you can push/pull. There are multiple ways you can model it.

Now I’ll go back to my Select tool, select out of my geometry, and zoom out.

I’ll go back to my View > Face Style and uncheck X-ray. Now you can see that I’ve completed all of the primary door openings, besides our main entry doors for the clubhouse. We have exterior and interior walls that are all 6 inches, and we’ve turned Floor Plan on and off.

In the next video, we’re going to draw our window and door openings for the main part of the building. I will see you in the next video.

photo of Derek McFarland

Derek McFarland

SketchUp Pro Instructor

Over the course of the last 10 years of my architectural experience and training, Derek has developed a very strong set of skills and talents towards architecture, design and visualization. Derek grew up in an architectural family with his father owning his own practice in custom home design. Throughout the years, Derek has had the opportunity to work and be involved at his father's architecture office, dealing with clients, visiting job sites, and contributing in design and production works. Recently, Derek has built up an incredible resume of architecture experiences working at firms such as HOK in San Francisco, GENSLER in Los Angeles, and RNT, ALTEVERS Associated, HMC, and currently as the lead designer at FPBA in San Diego. Derek has specialized in the realm of architectural design and digital design.

  • SketchUp Pro
More articles by Derek McFarland

How to Learn SketchUp

Master SketchUp with Hands-on Training. SketchUp is a 3D Modeling Application Used in Fields Such As Architecture, Interior Design, Mechanical Engineering, and Video Game Design.

Yelp Facebook LinkedIn YouTube Twitter Instagram