Discover how to create a detailed digital model of a kitchen, encompassing elements such as a countertop, sink, and appliances, using SketchUp. This comprehensive guide will walk you through the process step-by-step, utilizing tools such as the follow me tool, the tape measure tool, and the push pull tool.
Key Insights
- The 'follow me' tool in SketchUp can be used to create a complex surface such as a wrap-around countertop, by drawing a path and having the profile follow this path.
- To create an opening for the kitchen sink, a combination of guides and the tape measure tool can be used to mark out the precise size and position of the hole before using the push pull tool to create the opening.
- SketchUp's 3D warehouse is a useful resource for importing pre-made models such as a sink or appliances into your kitchen model, ensuring accuracy and saving time in creating these elements from scratch.
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Let's now draw our countertop and add our sink. I will zoom into this part of the model over here, and I will draw our countertop and use the Follow Me tool to create a countertop that wraps around.
So, let's draw on this wall right here, making sure that we draw on this wall and not on the trim. I'll start from here using my Line tool. I'll start from this back point right here and drag along the green direction.
I'll type in 25, press ENTER, and then I will go up in the blue direction one inch, press ENTER. Then, I'll move back along the green axis 24.5, press ENTER, and then we'll go up four inches for our backsplash. Then, along the green, snap to the edge and then down. Now we have our face closed, so let's triple-click and then move. Hit CTRL to copy that and copy this all the way to this point right here. Because this is a straight counter, we can use Push/Pull to extend it to this point.
I can triple-click this geometry, right-click, and make a group. Now, let's build the countertop as it wraps around this corner. For this case, I'm going to use the Follow Me tool, and I already have the profile that I'll follow. We now need to create the path. Let's use the Line tool and draw a path from here to here along the green, and holding down Shift to lock this green direction, let's hover over this corner to infer at this point. Now, let's click the Follow Me tool and click our profile. Let's follow along the back line and then this other back line until we get to the end and click. Go to our Select tool, triple-click, and make a group.
Alright, now we need to create an opening for our kitchen sink. We know that this cabinet was the kitchen sink cabinet with the hole, so we know that this sink needs to be in the center of this. So, let's double-click this geometry and let's add some guides to create this hole opening. We'll go to our Tape Measure tool. We know that the sink needs to be two feet four inches by one foot six inches.
So, let's create a centerline here and a centerline here. Then, let's do half of two feet four inches, which is one foot two inches, and half of one foot six inches, which is nine inches. So, nine and nine. Then, let's go to our Rectangle tool and draw in this shape, and let's go to our Push/Pull and pull this down so it deletes that. Let's go to Edit, delete guides, and then let's close out of this group. Now, let's go into the 3D Warehouse and let's find our VDCI sink. If you remember, we can search for VDCI SKP 201 and go to Collections and find the VDCI Kitchen Sink. Let's download this into our model. We're going to want to place this right on the sink right here where you can see where it snaps. To make sure you know exactly where it snaps, I'm going to go to View, Face Style, X-ray, and then zoom in so I can see that I'm placing it in the right location. I want to place it right there, at the midpoint, and group. Then, let's go to View, Face Style, X-ray, and let's check to see if this is the right location. That looks really good. Now, I will deselect this and then save my file. The last thing I will do in this video is bring in the kitchen range and refrigerator. Let's go into the 3D Warehouse again, and this time let's search for appliances. Then, let's go to Catalogs and let's scroll down until you find the Appliances Low Poly by SketchUp, and there's also Appliances High Poly. We'll do a low poly. We scroll down, and we want to bring in the Kitchen Range and Double Oven (30 inches), and download this into our model. We'll bring it here, right in the middle, and then we'll orbit down to underneath. We're going to want to hover over this point and then, as it's kind of blue, hold down Shift, and we'll want to click this point along the green and then click onto our wall. Then, go from here to here, double-checking that that's back up against the wall. There we go. I'll zoom Extents and again I will check the color of this, and that says beige texture. We want this to be this color B04, so use the Eyedropper tool to select this color, and then Paint Bucket, double-click this group, and then paint the different elements that we want. We could add more detail if we wanted, adding glass material at the oven and various metal materials on the handles. You can see that there's this double effect. One trick to do is to highlight these and just move them out ever so slightly, 0.01 or 0.1 inch, just like so. That way, it doesn't give you that effect, and then you can do other things, adding more detail to your model. Alright, well, there we have all of our kitchen components. The last thing that we need to add is the refrigerator. So again, let's go back to our 3D Warehouse and let's find the Kitchen Refrigerator (30 inches) right here and download this into our model. We'll place it in the middle and rotate it 90 degrees. Then, orbit underneath, zoom out so we can see the underside of the refrigerator, and click and drag so we can match it to the floor plan outline. Again, we will want to click our material and paint. Now, let's do a group of all of these kitchen components, not the doors, not the window sill. Just do a click and drag to highlight everything that we want to attach, and then we'll make this all into one group. Right-click, make group. We'll click H to unhide, and we can make sure that we have everything selected, and that looks really great. Now, I will turn on my floor and then I'll click Floor Plan off. Now, you can really take a look at our clubhouse and how it's coming along. I'll put it in this nice position right here and I will save my file. In the next video, we will start to bring in some entourage and populate our model with furniture and other additional details. I'll see you in the next video.