Clubhouse Hearth Fireplace Design and Material Selection Tutorial

Refining Material Selections and Adding Detail to the Clubhouse Hearth

Dive into the detailed process of cleaning up materials and importing light fixtures into a clubhouse hearth fireplace model. This comprehensive guide covers each step, from modifying material colors and formats, adding thickness to the change of materials, to ensuring dimensional accuracy and consistency in a 3D space.

Key Insights

  • The article provides a step-by-step guide to modifying material colors and formats in a 3D model, such as modifying the material of the hearth to match the interior color and the door wood grain.
  • The author emphasizes the importance of adding depth and dimension to a 3D model, such as adding thickness to the change of materials and ensuring that the fireplace is centered on the space.
  • The guide also highlights the importance of consistency in a model, demonstrating how to modify elements like chair materials to match the overall aesthetic of the space, thereby creating a more cohesive look.

Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.

Let's go clean up some of our materials and let's import some light fixtures. So let's start off with this hearth in this clubhouse.

Let's double-click into this group and let's select all of these elements and let's make these into a group for our clubhouse hearth fireplace. So let's modify this material. We want this to be that same pink color as our interior, and then for this hearth let's go into our materials in model and let's find the door wood grain, and let's paint that the same color as our door wood grain.

And now let's go down into our base step and let's go into tile and let's find—you know, you can have some fun and play around with this to make this really unique. I love seeing all of what you come up with. For me, I want to choose this slate tile, this large format slate tile, and that looks really nice. And now for the actual fireplace itself, I want to have two materials.

I want a material on the interior and a material on the exterior. To make a little more detail, I want to add some thickness to the change of materials. So I'm going to double-click into this group and I'm going to actually move this out and press my Control key and I want to only make this 0.25 inches.

Just a slight overlap, and then on this side I want to do the same thing, 0.25 and then 0.25. I can then bring this out and bring this out here, and I can actually delete this line if I want to have a kind of clean corner, but now that I see that I have this as our tile piece and this as our inset tile gives you a nice change. So I want to use tile gray. I'm going to select this and this and this.

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I don't like this square format. I think I want to change this format to be a little bit smaller, so a more rectangular tile like subway tile. So let's figure out that this distance is five and a half feet, and there's a lot of tiles in this whole thing.

Let's change this down to three feet. You can see that there's a little bit of some gaps. Maybe you can play around with four feet.

That feels like it's looking pretty good. I see a line right here and a line right here, and I've got five tiles on this side, four tiles on this side, but I want to make my thicknesses a little bit different. I want them to be two to one.

So I want to change and unclick this lock, unlock the aspect ratio, and change my vertical direction to be two feet, and now here I want to keep playing around with a dimension that seems to fit. You may have to do some trial and error. I'm going to close this down to lock the aspect ratio.

Now I'll go back to try five feet, be like okay five feet is a little bit closer. You know, I look at this material now, maybe if I make it a little bit bigger. If I click this button right here, you can edit the texture in external editor and you can see the material a little bit bigger.

So you can see that I have one two three four five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen tiles and I have five foot six across. If I do some math with that, five times twelve is sixty plus six—that's 66 inches, and if I divide that by 16, I would roughly want 4.125 inches per tile. However, one thing I did notice is that when we were originally modeling this, these two sides are not equal.

I want to make sure that this is actually centered in this space. So let's go back to my guides and go from here to the center point and I can see from here to here is one foot six and three quarters, and here to here is one foot four. So I want to move this side over two and three quarters.

So I can do a selection window from here, move this two and three fourths, and now let me double-check my dimensions from here to here is one and six and three quarters, from here to here is one and six and three quarters. This portion is one two and a quarter, this is one two and a quarter—there we go. Now I can see I have it a little more evenly spaced.

I'm going to change this to two foot eight inches, four and two, so I can get that right. I want this top to be 5.5 feet, maybe I'll make it a little bit larger—maybe six feet. I see that I'm getting very close to this but I don't know if I can get the right size that I want. You know, I think 5.5 is the closest that I'm going to be.

What you can do, if you really want to get this to be clean along this grid, is you can actually modify these walls to move over to be perfect. So I want to make that over 1.5 inches and I'll do the same thing over here to be 1.5 inches and then I can actually move this texture position just like this and select out of it. And again, let's move this over 0.5 just so it's right on that edge—0.5, there you go. And now I actually eyedrop this material and then paint here and it'll match those same guides. That's looking really clean.

Let's go to edit—let's change the color of this to be a little bit lighter, maybe we add in a tad more tans to it, kind of right around there. And now let's play with our final tile which we'll go into tile and let's go into square glass tile and we'll paint this interior this color tile and you can play around with the color that you want of this tile to kind of get a nice tone, a little bit darker. Something like that. That looks really nice.

There we have our mantle and our fireplace. I do think that this gray is a little bit too green, so I'll go back to my eyedropper tool and I'll tone down those colors. As I zoom around, I see that these chairs have this red material and these legs wood cherry. I want to modify those chairs to be the same wood we're using elsewhere, or actually use the same metal as we're using for the table. So I'll first click the eyedropper for this object—that's our french door handle metal—and I'll double-click into this component of this chair all the way to where I get to our legs. I'll do CTRL A to select all and then our paint bucket tool and paint the legs. That looks way better.

Again let's do the same thing for the cushion—we want the cushions to be the same material as our couch. So eyedrop our couch leather and then we'll paint this portion that gray, and then this portion light gray. Now we have a lot of consistency in our space.

photo of Derek McFarland

Derek McFarland

SketchUp Pro Instructor

Over the course of the last 10 years of my architectural experience and training, Derek has developed a very strong set of skills and talents towards architecture, design and visualization. Derek grew up in an architectural family with his father owning his own practice in custom home design. Throughout the years, Derek has had the opportunity to work and be involved at his father's architecture office, dealing with clients, visiting job sites, and contributing in design and production works. Recently, Derek has built up an incredible resume of architecture experiences working at firms such as HOK in San Francisco, GENSLER in Los Angeles, and RNT, ALTEVERS Associated, HMC, and currently as the lead designer at FPBA in San Diego. Derek has specialized in the realm of architectural design and digital design.

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