This article offers a comprehensive guide to creating a horizontal grid in a design plan, focusing on the steps involved in maintaining the dimensions and ensuring accuracy. It provides extensive insight into how to effectively use tools such as the copy tool and the EQ tool to create a neat and precise grid structure.
Key Insights
- The process of creating a horizontal grid starts from the top of the plan and works its way down, with attention to maintaining dimensions and accuracy.
- The copy tool is a useful resource that can be used to create multiple copies, while the EQ tool can be employed to divide the grid lines into equal parts easily.
- Keeping the model clean and organized throughout the process lessens the workload at the end of a project, making it easier to meet deadlines and focus on other tasks.
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Now we're going to do the horizontal grid. We're going to start from the top of the plan and work our way down, and we're going to have a total of five grids here. And so you could go through and focus on getting the dimensions correct, but as I've previously discussed, it's a little easier if you just kind of go through and add them in.
And if you notice here, the first one is going to be D, and that makes sense because last one we created was C. So what I need to do here is before I draw the rest of them, it'll save me an extra step here if I just change that to one. And then what I can do is I can continue drawing grids, or we can use another tool, which is the Copy tool. If I place one here, I can go to my Copy tool.
And Copy is normally just a one-off command, but if I were to use this toggle to make it a multiple, then I can create multiple copies. So I can just copy them down. And I want to make sure that I'm keeping this 90-degree line here.
And just like before, if you're having a hard time maintaining that, just hold down the Shift key, and then it'll allow you to hold that location. The next thing we'll do is we'll add those dimensions just like we did going across the top. So the first one I'll do is I'll just add these one foot six dimensions that I want.
And if you notice, I use that Tab key again to make sure that I hit that outside face of the wall. You're going to find yourself using a lot of Tab key to adjust your selection options there. And then the next dimension I'll do is I'll run one all the way from grid line one down to grid five.
And doing that, I'm just going to be picking grid line one, two, three, four, and five. And then when I'm done, I'm just going to set it into the white space here. Okay, I'm going to go ahead and just adjust this one so that it aligns a little bit.
And now we've got our dimensions in. This is obviously not the arrangement we're looking for, but we will get there using some of the similar concepts we use for grid lines A, B, and C. Now, the first thing I have to do is make sure I have grid line one and grid line five in the right location. So I definitely want to move grid line one.
And I'll change this two feet and some change dimension to one foot six. So typing in one space six gives me one foot six. Same thing with grid line five.
I'll select grid line five. And I'll change the dimension to one foot six. Now, grid lines two through four, those are going to place themselves essentially.
And that's because I'm going to use the same EQ tool. But instead of just two and dividing it equally by one, what I'll do is I'll divide it equally with all three of these grid lines so that I'll have the four equal parts. And so if I were to pick the dimension, what I could do is I can hit the EQ, and now I've got the four equal bays going north to south here.
I'll do a little bit of cleanup. I'm just going to kind of tidy up the location of my grid lines and move my dimensions in a bit, just like we have here. And doing that work as you go just helps out a bit because it's less that you have to do at the very end when you're right on a deadline and having to focus on other things as well.
So it's always nice to try to keep the model as clean as you can as you're going through so that you're not having to worry about those little things at the end of a project.