Cleaning Up Medium Lines and Stretching Floor and Ground Lines in AutoCAD

Refining Lines and Extending Floor and Ground Markers in AutoCAD

Discover how to clean up medium lines for doors and windows, and also stretch floor level lines and ground lines. These tutorials will take you through every step in the process, from choosing your cutting edges to stretching your geometrical lines past your wall geometry.

Key Insights

  • The tutorial initially focuses on trimming and cleaning up blue lines for doors and windows, which involves the use of the trim command and establishing cutting edges.
  • The next step involves stretching the ground line and the finished floor lines to show that the ground is not part of the building. This process requires the use of layer locking options to prevent unwanted stretching of lines.
  • Lastly, the tutorial demonstrates how to stretch geometrical lines in different directions, using the perpendicular object snap and the stretch command. Saving changes and unlocking layers are also an important part of the process.

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In this video, I want to do a little cleanup on our medium lines for our doors and windows, but then also stretch our floor level lines and our ground lines. Let's get started.

To begin, let's zoom in on our Left view, and we want to clean up these blue lines. We want to trim, but we need to choose our cutting edges. Otherwise, we would have to trim down through every single one of these lines on our no plot.

In this case, our cutting edges are going to be the finished floor geometry. All right, so let's use Trim. Remember, we have to establish our cutting edges by going here and choosing cutting edges or going T, enter.

I'll choose this edge and this edge. Enter to say that I'm done. Now I can trim out above and below.

Enter to say that I'm done. I'll pan over to my Front view, and I'll hit ENTER to go back into trim. Now we need to establish new cutting edges every time we use the trim command.

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So I will go T, enter, choosing this line and this line, enter. Now I can trim through these by establishing a fence or in newer versions of AutoCAD, if I click on no geometry, it will start a single fence. And I'll click here, and I'll do the same over here, clicking on no geometry, and then moving my mouse down and click.

Enter to say I'm done. Let's pan over to the Back view, press ENTER to return to Trim. Here again, we need to establish our cutting edges.

T, enter, this line and this line, enter to lock it in. Again, I can use that fence, click, click, and click, click, enter to say that I'm done. Zoom extents and press CONTROL + S to save.

The last thing I want to do is stretch our ground line and our finished floor lines out past our wall geometry. The finished floor lines are not real-world geometry, and the ground line is real-world geometry, but we want to show that the ground is not part of our building. The ground continues, of course the ground would continue, to the left and right of our building.

That helps us establish a sense of place for the building instead of it being floating in space. In order to do that, we need to utilize our layer locking options. In this case, I don't want to select the no plot and accidentally stretch it, and I don't want to select any of my wall geometry lines and accidentally stretch those.

So in this case, let's go up to our layer dropdown and lock our A heavy and zero layers. Remember, the no plot is actually on layer zero, even though the visibility is established using a no plot. When we want to make sure that we don't edit the geometry, we have to lock layer zero.

Now that A heavy and zero are locked, we can see them gray out. That means that we can stretch this geometry and those lines will not be impacted. Okay, we need to turn on one more object snap.

It's going to be our perpendicular object snap because we are going to stretch these again to that second line, and we're going to use this top endpoint to stretch across. That's a perpendicular snap. So I'll go Stretch.

Remember, we need a crossing window, so C enter for crossing. I'll line up my cursor and draw that crossing window. Crossing is usually right to left.

I'll click to close it. Enter to say I'm done selecting my objects. And now it's saying specify the base point.

So I'll click this end point right here, and I'll stretch that over until that second line and click. Now I need to stretch these to the other direction. So Stretch.

I do not need to hit C enter as long as I go right to left. So I'll start over here, moving across right to left, click to lock it in, enter, pick my endpoint, and snap onto the second line perpendicular. Click.

Let's go around and do all four views. All right, I'll go Stretch. Again, you can do C enter if you'd like to.

Makes it a little easier to not worry about directions. But right to left, click, enter to lock it in. And this time we're stretching down to the perpendicular right there.

Let's move up to the Top view. Stretch. Right to left, click, enter to say I'm done selecting objects.

This endpoint to that second line, click. Okay, here's our Right view. Stretch.

Let's choose our objects. Enter to lock it in from this line to that perpendicular. Enter to go back into my stretch command.

Right to left, enter. This endpoint across to the left and click. And finally, on our Back view, let's do this top portion first.

Stretch. Right to left, enter to lock it in. This endpoint to there.

Let's pan down. Finally, Stretch. Right to left, enter to lock it in.

This endpoint to that second line. Zoom extents and press CONTROL + S to save. Let's unlock our A heavy layer because in the next video, we are going to draw the roof geometry.

Once A heavy is unlocked, select it to make it your current layer and press CONTROL + S to save. All right, in the next video, let's add our roof geometry. I'll see you there.

photo of David Sellers

David Sellers

David has a Bachelor of Architecture Degree from Penn State University and a MBA from Point Loma Nazarene University. He has been teaching Autodesk programs for over 10 years and enjoys working and teaching in the architectural industry. In addition to working with the Autodesk suite, he has significant experience in 3D modeling, the Adobe Creative Suite, Bluebeam Revu, and SketchUp. David enjoys spending his free time with his wife, biking, hanging out with his kids, and listening to audiobooks by the fire.

  • Licensed Architect
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  • Autodesk Certified Professional: AutoCAD, Revit, Fusion 360
  • Adobe Visual Design Specialist
  • SketchUp Certified 3D Warehouse Content Developer
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