Bringing Geometry into Your Drawing: A Step-by-Step Guide

Integrating External Geometry into Your Drawing: Streamlining the Process with Clipboard Tools

Learn the technique for transporting geometry from one drawing to another in CAD design, using the clipboard, base points, and careful selection. This ensures the proper alignment of elements such as bathroom fixtures, closets, and kitchen details in a house model.

Key Insights

  • The process of transferring geometry in CAD design involves using the clipboard to select blocks from one drawing and inserting them in another, with base points aiding in correct positioning.
  • Attention must be given to the selection of the right elements and the control of distracting features, such as wall patterns, to ensure a clear view of what is being worked on.
  • Once the design is complete, it is essential to save the file before proceeding to dimensioning and developing the title block and other components for final presentation.

Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.

This has been a whole lot of fun and a lot of work. What we could do is if we wanted to, we could start individually inserting blocks for toilets and bathroom sinks and tubs and that sort of stuff. But there are certain objectives I want to make sure that we accomplish in class, and I think that we all know how to insert blocks pretty successfully.

So what we're going to be doing instead is we're going to be using the clipboard and bringing geometry in from another drawing. Now, there's a drawing that I've provided for you on the downloads that's called CAD301 Extraction Model, which is our drawing pretty much done. So what we're going to do is we're going to switch over to that drawing, and I'm going to turn off the pattern layer.

And the goal is to bring geometry from one drawing into another. Now, when I'm going to be using the clipboard, I need to be thinking about points on both geometries that I can use as my base point. So what I'm going to do is I'm going to start off in this bathroom up here.

I'm going to say Edit, Copy with Base Point. My base point is going to be the inside corner, and I'm going to be selecting on top of geometry. Now, one thing I'm having to pay attention to is the fact that I have my running O-snap on, and it might cause me some problems.

But I've selected the tub, the toilet, the sink, and the vanity, and then Enter. Then I'm going to go back over to my model and do a Control-V to pop it in at that same top left corner. I'm going to go over to the closet areas.

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Go to the extraction model and pan over, Edit, Copy with Base Point, choose a point that I remember. I'm going to use the inside top right corner, select these geometries, Enter. Go back to my file, Control-V, and pop it in.

Now, for some people, having the wall pattern on is distracting, and you might be one of those. So I'm just going to go on and turn off the pattern layer just so it makes it a little bit clearer what we're seeing. The next area I'd like to work on will be the bathroom, the closets in this area.

So I'm going to again go back to my model, pan over to that, decide on a logical base point, which I will choose as this. I'm going to go Edit, Copy with Base Point. Here's my source point.

Choose this, choose these, and I'm having to zoom in because you can see that my tub is not a closed polyline. I'm just running around selecting stuff, Enter. Go back to my model file, Control-V to the same base point.

Now, what I've noticed is that in my model file that this is on the door layer, but it's not using the same line type definitions I have here. So I'll go Match Properties. Here's my source, here's my destination, and I've now made my closet pole the proper center line type.

We're now going to start working in this bathroom area. Go back to my extraction model, Edit, Copy with Base Point. I'm just going to choose the inside top right corner as a base point.

Zoom in so I can grab my things. Do my crossing, get the cabinet out there. Go back to my model file, Control-V, pop everything in there, save the file.

It's always good to save the file. Now we're going to work on the laundry room and the furnace area. Go back to our extraction model, Edit, Copy with Base Point.

My base point will be this interior right corner. I'm picking my geometry. Again, just be careful that you're getting the right things and don't grab too much stuff.

So I've gotten all of the laundry room and foyer stuff, Enter. I'm going to go back to my model file, press Control-V to my base point, and I'm going to go to the kitchen. Go back to the extraction model, Edit, Copy with Base Point.

I will let my base point be the bottom left corner, and I'm going to select geometry, make sure I've gotten everything, Enter. Go back to here, press Control-V, pop it into here, Zoom Extents and save the file. And guess what? We're all pretty much done with the house. The next thing we need to start doing is our dimensioning.

After we've completed our dimensioning, though, we know that we're going to have to bring our drawing onto the sheet file. And so what's going on is that I need to know information like how large my viewports are. We need to create the no-plot view that will register with the model space environment that's available in our sheet file.

So before we get to dimensioning, we're going to focus on developing our title block and all of the components that come along with it. So get ready for another fun adventure, and I will talk to you in just a few minutes.

Al Whitley

AutoCAD and Blueprint Reading Instructor

Al was the Founder and CEO of VDCI | cadteacher for over 20 years. Al passed away in August of 2020. Al’s vision was for the advancement and employment of aspiring young professionals in the Architecture, Engineering and Construction (AEC) industries.

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