Reconciling Wall Types in Revit: Differentiating Rated Walls from Non-Rated Walls

Creating Distinction Between Rated and Non-Rated Walls in Revit

Discover how to distinguish between rated and non-rated walls in the project developmental stage of building design, ensuring accurate representation of different wall types. Learn how to efficiently differentiate these walls visually, enabling you to easily identify the rating of each wall.

Key Insights

  • Splitting wall types into rated and non-rated categories is crucial in a project's developmental stage. This differentiation aids in accurately reflecting each wall's actual status in the building design, such as a restroom wall, telecom, or electrical room.
  • A visual distinction between rated and non-rated walls is beneficial. By changing the graphics of specific wall types to show as rated walls, you can easily identify all ratings in both plan and section views.
  • Accurately constructing interior walls is necessary for creating an accurate partition schedule. For example, a plumbing wall should be represented as two walls back-to-back with a space for the carrier for the toilets, rather than simply a generic 12-inch wall.

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In these next couple videos here, we're going to go ahead and reconcile our wall type. So, as you can see, you know, as I go through, and this is totally fine, this is very expected on in the project development, you know, they're all set to one hour, whether it's a restroom wall, telecom, or electrical room, or even I think the stairs are all the same wall type. But in reality, these aren't necessarily all going to be rated.

And so, what we want to do is we want to go through and split out the ones that are non-rated versus rated. And so, we'll start by setting the graphics of this interior 4-7-8 partition to show as a rated wall. And this is a cool way to do that, because what it'll do is it'll both show in plan and section, so we can always see where all ratings are.

And I like this because when you do it in section, you can see that that rating should go from the base all the way up to the top, right? We don't want to be in a situation where we're not having continuous rating around areas that should be. So, what we'll do is we will select that wall type, which is our interior 4-7-8 partition one hour. We'll hit edit type.

I'm going to click edit again to modify the structure. And the reason I'm doing that is because I want to modify this stud layer here. And you can see it's just stud layer, right? And then we have stud layer one hour.

And so, if I were to change that to stud layer one hour, you can see I've set it up so that we have a pattern that's added to it that's this one hour pattern type. And when you have that pattern type set up the way that we do here, and we assign it to the cut pattern here, we can go through hit okay a couple times. And then you can see it can start to show that one hour rating.

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The downside is it goes through and it adds that one hour rating to everything regardless of whether it needed to be a one hour rated wall or not. And so, what we'll do now is we'll go through and we will update that so that we don't have every single wall and door and everything on the plan showing as rated wall because that's just unnecessary expense. So, what I'll do here is I know that I want these walls here that I've highlighted.

And I just did that by holding tab, right? And then selecting them. And it picked more than what we wanted, but that's okay. Because I can use shift to deselect and then control to then select.

And these are the walls that I want to have just be those particular types. And so, it's telling me I have multiple families selected. So, I can see it's all walls.

And it's probably grabbing a curtain wall somewhere. So, we'll do this a little differently. But we'll start here with this wall.

And so, instead of interior four and seven eighths inch partition one hour, what I'm going to do is I'm going to do edit type, duplicate. And I'm just going to take that one hour notation off the end there and hit okay. And we have to go back in and essentially undo what we just did by changing the metal stud type back to just the regular one.

Because we don't want these ones to show as one hour. So, I'll go in, make that change, hit okay. Couple more times.

And then now, you can see this goes back to having a normal graphic. So, the walls that I want to not be rated, I can go ahead and select. And we'll have to do this on level two as well.

But I can go ahead and select them. And I can change their type to the normal four and seven eighths partition. And then, it's great because you can graphically look at these and say, okay, those ones are rated.

Those ones are not. And so, we'll jump to level two and do the same thing. So, the walls that we don't want to have be rated, we will want to make sure and pick them.

And so, I could do this another way where I just change one of them. And then, we can use match type, which is keyboard shortcut M-A. And so, I can pick the wall.

And what's great about that is it kind of isolates categories. So, now, I'm on walls. And so, it's not going to want to pick anything else other than walls, which is nice.

It makes it easy to kind of just fly through here and match the type to the appropriate item. And now, we've got our rated walls versus our non-rated walls differentiated. The next thing we're going to do is this plumbing wall that we created.

It's just a generic 12-inch wall. But the reality is this is actually going to be two walls back-to-back with a space for the carrier for the toilets. And so, we're going to want to go ahead and update those to have the right parameters instead of just being a generic 12-inch wall.

So, I'll go in here and I'll say edit type and duplicate. And we'll call this a plumbing chase. And then, I'll go into the structure type here.

And then, we can add all the different layers we want. So, I'm going to click insert here. And I'm going to move this one up so that it's on the interior side.

And I'll change the function from structure to finish two. And essentially, what the function does, you can see there's a different number on each one of these. It's a priority of when they're going to join to each other.

So, structure is always going to join to structure. And finish two is always going to join to finish two. So, they'll all kind of lap to each other.

Sometimes it works the way you want. A lot of times it does not, as you guys have seen in some other instances. So, I'm going to set this material type to gypsum wallboard and give it a thickness of 5 8ths.

The structure here is going to be one of my metal studs. So, I'm going to change that to a dimension of 3 5 8ths. And I'll make it the standard metal stud.

And if you note, I'm just using this filter or search tool here to go through and make sure I can pick the right material. Okay. As we keep going through here, I'll just insert another layer.

And this one, we're going to make this an air space. So, I'll call it thermal air layer. I will go ahead and set the material to just air because it's a space here.

And that's going to be 3 1⁄2 inches. And then we'll make another stud layer that'll represent the other stud on the opposite side with the same thickness of 3 5 8ths. The last thing we need to do is make another finish layer, but down here.

So, we'll insert that and then drop it down outside of the core boundary. And we'll set it to finish 2 and gypsum wall board. As expected, it will be 5 8ths of an inch thick.

And now, we've got the same wall. So, it's still a foot wide, but it's going to have all the different layers that we're looking for here. So, I'll hit okay.

Okay again. And now, you can see that wall is constructed of two walls back to back with a space for the carrier in between. And you guessed it, we need to jump down to level one and make sure that one's set correctly.

And so, we're looking for that plumbing chase. And now, we've got all of our interior walls set correctly, which means we can go ahead and create our partition schedule. I'm going to go ahead and save and then we can jump into that in the next video.

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Michael Wilson

Revit Instructor

Bachelor of Architecture, Registered Architect

Mike is recognized by Autodesk as one of North America’s leading Revit Certified Instructors. He has significant experience integrating Revit, 3ds Max, and Rhino and uses Revit Architecture on medium and large-scale bio and nano-tech projects. Mike has been an integral member of the VDCI team for over 15 years, offering his hard-charging, “get it done right” approach and close attention to detail. In his spare time, Mike enjoys spending time outdoors with his wife, children, and dog.

  • Autodesk Certified Instructor (ACI GOLD – 1 of 20 Awarded Globally)
  • Autodesk Certified AutoCAD Professional
  • Autodesk Certified Revit Professional
  • Revit
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