Creating the Perfect 3D View for Your Architectural Model

Crafting the Optimal 3D View for Architectural Presentations

Discover how to accurately present a 3D model through careful camera placement and angle adjustments. Explore the different effects that dramatic perspectives can have on the overall appearance of your structure, as well as the techniques to achieve the most desirable results.

Key Insights

  • The article emphasizes the importance of not clipping the view when presenting a 3D model, allowing for full access to manipulate and improve upon the rendered image.
  • Utilizing different camera angles, even dramatic ones, can significantly alter the appearance of a structure in a 3D view. However, the article cautions that too much distortion can make the building look starkly different from its actual design.
  • Turning to the 'first-person shooter mode', a video gaming technique, is a helpful tool when standard views aren't working out. It allows for direct navigation within the modeled space, making it easier to create a desirable 3D view.

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I'm going to go ahead and jump over to my level one view, and I'm going to the one that's not on a sheet on purpose, because what I'm going to want to do here is make sure that I don't have the view clipped, because I want to be able to access this whole thing and make sure I get a view that I'm really looking to present this model. And so we've got a cool kind of pop-out here, and the entrance looks really good. And we have the ability to take a shot at it, maybe from kind of this monument sign here and then have this wide-angle.

And so we can just take a look at a couple options and see if we can get the 3D view to look the way we want. So I'm going to go to the view tab, and then we'll go to the bottom side of the 3D View here and pick a camera. And so I'm going to start from, say, roughly this point here, and then I'm going to take the shot and just have it kind of go towards the lobby.

And let's see what this looks like. And so if I were to kind of pull away from this view a bit, just expand it out, you can see we've got a pretty cool view of our building here, and it shows the rendering pretty well. But there's a lot we can do to improve upon this.

And so this is a cool shot. We can either manipulate this one, or there's no cost for making more of them. So I could go ahead and say, well, let's see if we can make another one.

And so I could do the same thing and try to make it more of a head-on shot with maybe a more dramatic perspective to it, kind of like this one here, where we're really kind of starting to stretch it out. And if you really wanted to get even more dramatic with the perspective, you could go back in and you can actually create the view a lot closer. So I was kind of starting out here.

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If I were to be more in the parking lot and create a similar angle, you can see we're really close to the building here. And so if I start pulling these sides out a lot, you can see it's really going to stretch this thing out. And so when you do views like this, you definitely want to consider how much distortion you're putting into it, because this building looks clearly different from what we actually have.

So at this point, like, let's say this is the view you made, or you've made many of them, and you're just like, I can't even come close to getting a view that I like. Well, you can go into what I call first-person shooter mode, which is a video game type that allows you to kind of walk around and look at different spaces from the first person. And so if you hit Shift and then W on your keyboard, it'll pop up the navigation wheel.

And I've got these options here where I can walk around. And if I were to press and hold on walk here, you can see it will either send you into outer space like it kind of did to me there, which isn’t a big deal, because I can go to this rewind option, and I can rewind myself back to where I want to go.

But you can see that's kind of how my view evolved, or we'll call it devolved there, because that was a little crazy. But I can start backing away and looking at the building from different angles. And so this is a way you can create that one 3D view that you're looking for, and then maybe zoom in and twist it around a little bit.

And if you look at my arrow down on the bottom of the screen here, I'm making very, very subtle movements to make these adjustments. If you try to move it really quickly, you're going to end up doing what I had at the beginning there, which was a bit crazy, and I kind of launched us into a different universe with just a very subtle movement of the mouse. So I'm going to move in just a little bit closer to the building and kind of twist this a little bit so that we're looking a little more head-on.

And this is the type of view that I'm looking for here, just a really dramatic long shot of the plan. And so this will be the first 3D view that we'll pick. And so since this was 3D View Three, and I have a bad memory, what I'll do is I'll go in and I'm going to go to my 3D views here, and I'm actually going to rename this one.

And so this is our Southwest Perspective. So I'm going to go ahead and I'm going to rename it at this point to be Southwest Perspective. And by giving it a name, that's not just 3D view one, two, three, or whatever it may be.

I know for a fact that this is the one that I want to use for my project.

photo of Michael Wilson

Michael Wilson

Revit Instructor

Bachelor of Architecture, Registered Architect

Mike is recognized by Autodesk as one of North America’s leading Revit Certified Instructors. He has significant experience integrating Revit, 3ds Max, and Rhino and uses Revit Architecture on medium and large-scale bio and nano-tech projects. Mike has been an integral member of the VDCI team for over 15 years, offering his hard-charging, “get it done right” approach and close attention to detail. In his spare time, Mike enjoys spending time outdoors with his wife, children, and dog.

  • Autodesk Certified Instructor (ACI GOLD – 1 of 20 Awarded Globally)
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  • Autodesk Certified Revit Professional
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