Creating Floor Slabs and Roofs for Your Building Model: A Step-by-Step Guide

Constructing Floor Slabs and Roofs to Complete the Building Shell: A Detailed Walkthrough

Discover how to use tools in architectural design software to complete the shell of a building model by drawing the floor and roof. The article provides a step-by-step guide to creating floor slabs, choosing and creating the correct floor types, applying materials, and adjusting surface patterns.

Key Insights

  • When creating the shell of a building model, it's important to not only choose the correct floor type but also to create it if it doesn't exist. For example, a concrete five-inch floor type might need to be created manually.
  • Surface patterns can often create a messy look in floor plans, so it's advisable to change it to no pattern for a cleaner look. This can be done by clicking on the existing pattern, like sand, and selecting 'no pattern' from the options.
  • While creating floors, it's crucial to be aware of where stairs are going to be as these areas won't need a floor. Cutting out these portions can save time and effort in the design process.

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Now that we have the walls complete, we're going to go ahead and continue on with our model, and we're going to go ahead and draw the floors and the roof to kind of complete the shell of the building here. So I'm going to jump back to existing level one, and we're going to start with the floor slab. So I'm going to go to the architecture tab, floor, and then we'll pick our floor type.

And we're looking for concrete five inch, and we don't have that one, so we need to create it. Go to edit type, duplicate, give it the appropriate name. So concrete five inch.

And then just as important as giving it a good name is making sure our structure matches that. We'll go in here. I'll set the thickness to five inch so we don't forget about that now.

And then we can go in and we can apply the material. So I'll just type in concrete here to filter it down, and we'll pick this cast in place light gray. I'm not a big fan of the surface patterns on these because it just gets in the way and creates kind of a messy look of a floor plan.

So I'll go ahead and change that by clicking on where it says sand here, and then we can go ahead and change it to no pattern, which is the one at the very top. A couple okays later, and it gets back into our edit assembly, and I'll hit okay a couple more times. Now we can draw it.

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And this part's the easy part. We just use the rectangle tool and we'll just follow our, our walls here. There we go.

And once we've got it, we can just finish the sketch and I'll pop into 3D view to make sure everything looks good. It looks like it's correct. We'll just go back to level two now and do the same thing this time.

We do want to be cognizant of where these stairs are going to be though, because we won't need floor in these areas here. We can save ourselves a step by not drawing that. So I'll go ahead and do floor again.

This one's going to be a different type. We're going to use the three inch concrete on metal deck here. We can use the rectangle tool again, and it'll be onto the inside face of our walls.

And then we can cut out the portions where the stairs are going to be. And so I still want this area here and here, but I don't want where the actual stairs going to be. So I'll draw some lines now.

And it's as simple as just drawing one over horizontally to the face of the wall here and across. Now you can see we've got a non-continuous boundary because we are breaking it at these two points here. So I'll use the trim tool keyword shortcut TR to create this opening.

And that's how we get the stair opening there. And so I'll go ahead and repeat those same steps on this side using that line option. And I'm just using the CAD file as a guide for where the stairs going to be.

Alternatively, you could wait to do this until you've drawn your stair, but we might as well give it a shot now. And then if there's any adjustments we need to make, we can do that after we draw the stairs. Okay.

It looks good. Now I'm going to finish the sketch and we can take a look at it in 3D and you can see there's our floor. And you may be asking yourself, you know, Hey, how come we got the surface pattern? Well, it's because this is lightweight concrete.

If I were to edit type and take a look, it's concrete lightweight instead of the gray. We can go in and do the same thing. We can take that surface pattern off using the same process.

There we go. And we're getting this non line here. You can see where our walls penetrate through.

And that's because this floor is not joined to these walls. If that's something that's really just eating at, yeah, you can easily fix that by going to the modify tab and using join geometry. And I'll join from the floor to the wall.

And I'll just do that for each one of these. Nope. Missed it that time, but that's okay.

Cause we can just go back and do it again. And there we go. And now we have our floors created.

photo of Michael Wilson

Michael Wilson

Revit Instructor

Bachelor of Architecture, Registered Architect

Mike is recognized by Autodesk as one of North America’s leading Revit Certified Instructors. He has significant experience integrating Revit, 3ds Max, and Rhino and uses Revit Architecture on medium and large-scale bio and nano-tech projects. Mike has been an integral member of the VDCI team for over 15 years, offering his hard-charging, “get it done right” approach and close attention to detail. In his spare time, Mike enjoys spending time outdoors with his wife, children, and dog.

  • Autodesk Certified Instructor (ACI GOLD – 1 of 20 Awarded Globally)
  • Autodesk Certified AutoCAD Professional
  • Autodesk Certified Revit Professional
  • Revit
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