Discover the process of pasting doors and adding dimensions to architecture in Autodesk Revit. Understand the steps to altering the detail level, building a floor deck for level two, and using different tools to create precise measurements and designs.
Key Insights
- The article explains the process of pasting doors into a new level and altering the detail level from coarse to medium in order to view different layers within the architecture.
- The author demonstrates how to build a floor deck for a second level by selecting the same floor type used for level one but using different methods, such as the pick walls tool.
- There is careful guidance on using the trim tool for editing, drawing lines manually, and understanding notifications from Revit to ensure the architecture is correctly designed and potential problems are avoided.
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Here on level two, you can see that it looks a little different, and that's primarily because we haven't really been working in this view yet. So all we did was jump in and pasted the doors and didn't do much else. So no dimensions or anything like that have been added yet.
And that's fine, because we can always do that at the end or we can copy them up from level one. But one thing I do want to do is I want to change my detail level from coarse to medium so that we can see the different layers within the walls here. The reason we're at level two is because we're going to build in the floor deck for level two.
So I'm going to go to architecture, floor, and we'll use the same floor type that we used for level one, but we're going to use a different method. So instead of using the Draw Lines tool, we're going to use the Pick Walls tool here. And we're going to use that to pick the walls so that the floor will extend to the core, or in our case to the stud of the wall.
So I'll pick the walls going around, and there's only a few that we can pick because we will have to go in and kind of make some edits here. So I can pick this one and that one, but you can see clearly that it's not quite exactly the profile we're looking for. So I'm going to use my Trim tool, the Trim Extend to Corner tool (keyboard shortcut TR), to kind of modify these a little bit here.
And so this one is going to need to be more on the inside face of the wall, like you see there, because we're going to have to bring it around to create a walkway for this double-height opening. And so same thing with this one here. So I'm going to bring it across to this point.
And now we're at a stage where we're going to just draw some lines manually. So I'll take it from, say, this stud line here, and then bring it down. And I'll stop just right in front of what will be our curtain wall, because I've had it where these walls try to join that curtain wall, and it gets a little fussy there, and we might have to do some other edits.
So this is a better way to draw it initially, and then we can go back in and edit it later. So I'll just Trim/Extend here to create my continuous loop. And that's going to be our boundary for our level two floor.
Now I'm going to finish the edit here, and we're going to get a couple of notifications from Revit. The first one has an identifying word here that we should just recognize immediately, and then we should know how to answer it right away. We don't even have to read the sentence, because it says attach, so I know immediately.
Don't attach is going to be the answer to that. So it's asking me, would you like the walls to go up to this floor's level and attach to the bottom? Well, these two walls here, we purposely set to be from level two, plus an offset of eight foot eight. If I tell it to attach to the bottom of the floor we're creating at level two, we'll no longer have that offset.
And then this view is pretty minimal, right? So I can't necessarily see all the walls that could be highlighted. So I don't know exactly what is planned on being attached by clicking attach here. So just because I don't know everything that's going to happen, and I'm worried that if I do hit attach, something could happen outside of my control that I can't necessarily fix or wouldn't know it happened until we realized it was a problem.
I'm going to go ahead and say don't attach here, because it's just the safe way to go. And then whenever we do attach walls, it's going to be a manual process that we'll go through anyway. So I'm going to say don't attach.
The next prompt asks me whether the wall and the floor want to join at these locations. And that's fine with me because the floor will want to join geometry. And we'll cut a section here after we draw the roof.
And I'll show you what we mean by joining the geometry between the wall and the floor or roof. We're going to say yes to this one. And there we go.
We've drawn our level one and our level two floors.