Adding Exterior Walls to Level Two with Different Constraints and Wall Heights

Adding Interior Finish Face Walls and Adjusting Wall Heights in Level Two

Now let's add the rest of our exterior walls to Level 2.

Gain insights into architectural design details by learning how to add exterior walls to a building model's second level using a specific software tool. The process involves setting appropriate constraints, maintaining an offset for structural accuracy, and making necessary adjustments for continued development.

Key Insights

  • The process of adding exterior walls to the second level of a building model involves changing the base constraints to level two and top constraints to roof, which can be altered as required.
  • An offset of one inch is crucial when constructing walls from the inside face to the outside edge for a second-floor deck, ensuring a typical construction setup.
  • In architectural design, it is sometimes necessary to make adjustments such as splitting walls or changing wall heights, depending on the final structural design of the building.

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Level 2 Wall Workflow

  1. Switch to Level 2 Plan

    Place from level 2 plan view for proper hosting.

  2. Pick Wall Type

    Same exterior wall type as level 1.

  3. Set Top Constraint

    Up to Level 3 floor or roof — verify in section.

  4. Verify Joints

    Check that walls join cleanly with level 1 below in section view.

Now let's add the rest of our exterior walls to Level 2. So I'm going to go to my wall command here and we're going to stick with that generic eight-inch and instead of Finish Face Exterior we're going to change it to Finish Face Interior. Our base constraint is going to be Level 2 and then our top constraint we're going to go ahead and leave as Roof as well and we'll change that as needed.

And so I'm going to set this offset here to be one inch and that's going to be one inch from the inside face to the outside edge of deck here on Level 2. And so as you can see as I start to draw it there's going to be a one-inch gap here and that's fine because that's how walls are typically constructed when we have a second floor deck. And so we'll run it across here and then I'll just bring this one in and kind of terminate it like that.

Now we'll do the same thing for Level 2 and so I'll grab a point somewhere in here and it's not too critical because we will be adjusting that. And then bringing it all the way around to that concrete wall that we had at this point. Okay so one portion I missed here and that was intentional and that's this guy right here because we are going to shuffle around this curtain wall a bit and this is going to go full height and so that's why we don't have a wall there.

Now we set it to Roof and not Top of Parapet because we are going to have a wall that goes across on the top here and then another roof deck that sits above all of those things. These walls here are going to run full height so I'm going to go ahead and select them and I'll go ahead and set their top constraint to Top of Parapet. But for here we need to draw them a little different because we are going to add another set of walls.

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I could go in and I'll do this from Level 2 as well but I do have this wall that I need to have split here and so what I'll do is I'll draw a reference plane to the face of this wall and that'll just give us kind of a rough guide but it'll help us close out the shell of our building. And so I'll go to Level 1 here and then I could split the curtain wall at that point and we'll be like I said before we'll be shifting around these mullions and then I know this portion is going to go up to Top of Parapet. When I look at it in 3D now I could see how we're going to end up with some of these pop-outs here at these locations and then even here how this is sitting out.

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