This article offers a detailed guide on how to modify table settings and renumber tag labels in Civil 3D drawings. It outlines the steps to renumber tags, change settings to adopt a different numbering system, and explains how to manipulate table properties for optimal display.
Key Insights
- The article details how to modify the labels of tables in Civil 3D, including renumbering the tag labels. This process involves selecting the tag label, and then using the renumber tag button in the contextual ribbon bar to adjust accordingly.
- If the user wants to transition to a different numbering system, the settings can be adjusted under the annotate tab, within the table tag numbering dropdown. The user can type in the starting number for their new numbering system, apply, and then close the tab.
- The article also elaborates on how to split tables in Civil 3D. By adjusting the maximum rows per table under table properties, the user can control the number of tables created. This feature is particularly useful when dealing with longer alignments or multiple alignments.
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So in this video, we're going to talk about how to modify the settings for the table that we just created, but we're also going to talk about renumbering the tag labels that are in our current drawing. When we look at the table that we just created, you're going to notice that we have L1, C1, L2, C2, and L3, and these correlate to the L1 label here, C1, L2, C2, and L3.
So say, for example, we didn't want to have these labels as L1 because we wanted L1 to be this line here, C1 to be this curve, L2, C2, and L3. We wanted these to be separate or different or moved off by a certain amount. In order to do that, you have to renumber your tags.
So in order to do that, you can go ahead and select your tag label, and then you can go to this renumber tag button here in the contextual ribbon bar. If I do that, and I select it, what Civil 3D is going to tell me is that current tag number one is being used, press return to skip to next available, or C to create duplicate. So I'm going to go ahead and hit ENTER, and now when I do that, it jumps to L4 because the last tag label that was created was L3, so it's moved to the next available, which is L4.
And I can continue to go on through here and select this curve, renumber tag, and then I can have the option for hitting enter to hit the next one. Now I have C3, and then I can go to L2, renumber, it's going to jump to L5. Now this works because we only have a couple of different ones here.
If we had a whole bunch of different labels, and we wanted to go to a completely different number system. So say we didn't want to go to four, five, six, and so on. Say we wanted to jump to 104.
The way that you can change those settings is go up to add labels under the annotate tab here. We're going to go ahead and drop down to alignment. We're going to drop this down to multiple segments, and then we're going to go to table tag numbering.
Inside of here, these are the settings for how our numbers are being associated. We have table tag creation, and then we have table tag renumbering. When we're renumbering, Civil 3D is saying line starting number six, so it's going to go to L6.
Then it will go to L7, then L8, and these numbers will keep bumping up as we change our labels. Same thing with curves. We were at curve four currently.
We would go to five, six, seven as we keep renumbering. Now, if we wanted to just jump to a completely different numbering system, let's say we wanted to jump to 100. Then I can go ahead and type in 100 here, and then I can go to my curve starting number and type 100 here.
And I can go and hit apply and hit okay, and then I can close this. And so then when I go to L4 and I hit renumber, what's going to happen is it's going to go to L100. Then I can go to C, renumber, and then I can go to L5, renumber, and it's going to go to 100, 101.
This one's going to be C101, and then this one will be L102. We've now officially renumbered these so that they're in a completely different numbering system and wouldn't conflict with anything over here. And now that we've updated these, if we go to our table, because it was set to dynamic, these have updated to L100, C100, L101, C101, L102.
So from here, what we can go ahead and do is look at our table properties. So like I said, when we created this table, we can always get back to these options a lot easier than that second portion that was over here. Now, I wasn't correct in stating that everything that was over here was going to go away because the table style, if you remember, was in the upper left corner.
It's now here at the top. So you can change your table style if you want. What we're going to be looking at here now is that we're going to be looking at this split table option.
We currently have it set to dynamic. I like that it's set to dynamic because it updated those numbers. If you hadn't set yours to dynamic and you had it set static, when you renumbered those tags over there, this would not have updated.
You would have had to come here, click on this force component update to get your tags to update. So that's the reason why I prefer dynamic. Now, working on split table, if we were to have more than 20 rows, Civil 3D is going to create a new table.
What I want to do is I want to show you guys what it's going to look like when Civil 3D creates that new table. So what we're going to do is we're going to go ahead and set this maximum rows per table to something less than the five that we currently have. For example, I'm going to change mine to three.
And then what I'm going to go ahead and do is I'm going to click OK, and this will automatically update and create a new table that's going to be across from our current table. So I'm going to go ahead and click OK. And now you're going to see Civil 3D has created two tables, one for the first three, one for the second two.
So what I can go ahead and do is look at my table properties again. And what you're going to notice here is that if, for example, we had set this to two, then what's going to happen is we're going to have two, two, and then one. So I'm going to go ahead and click OK, and you're going to see it split to two, two, and one.
So this is what we have going on here for our settings for creating split tables. So not so important for a table as small as we have. I'm going to actually go back in here and change that back to 20 and hit OK because I want to have a single table with five entities.
But if you had a very long alignment or you had multiple alignments and you wanted to create tables that fit onto your sheet paper space, this is how you would create those tables that were split up, and then you could reference them into your paper space model. So I'm going to go ahead and save this drawing, and then I'll meet you in the next video.