Discover the process of creating a side elevation using an elevation model file. Learn the step-by-step procedure of copying contents, using components, utilizing object filtering, and modifying geometry to enhance the elevation's design.
Key Insights
- The article provides a detailed guide on creating a side elevation, starting from opening an elevation model file, duplicating its contents, and making basic modifications.
- It emphasizes the importance of using features like object filtering for layer selection and efficient editing, in this case, to eliminate unwanted elements such as hatch patterns.
- The text also outlines how to manipulate geometry, including erasing, moving, extending, and joining lines, to accurately represent the physical properties of the building such as the walls, roof, and fixtures.
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We have set up our A3.2 file, so let's go on and start working on our side elevation. So I'm going to go File, Open, and I'm going to be opening my elevation model file. This is the elevation we've already completed, and this is where we're going to begin.
So what I'm going to start off doing first, is I'm just going to go copy the contents of here over to the right, and with Ortho on. The reason I'm doing that is so that I can begin pulling my lines down for my elevations, but I will come back and start using components that are in this file. And I'm going to choose this hatch, do a Right Button Properties, and I will make sure that this hatch is not associative.
So you can see that it's not annotative, and it is not associative, so that one's fine. So I can now delete that hatch. I'm going to choose this hatch, do a Right Button Properties, and you can see this hatch is associative.
So I'm going to hit Escape, and I'm going to type X, Enter for Explode, and select the hatch. You can see that I have now exploded it into small lines. So what I want to do, you can see up here that the layer is A Shake Heavy.
So I'm going to hit Escape, and back off a bit. I'm going to erase out the in progress words, just so they're not in my face. I'm going to use a filter.
So I'm going to use a filter so that I can select out this information. So I'm going to go E, Enter for Erase, and I'm going to type in apostrophe filter. Now again, up here is my database, and I need to add some information to the database for selection.
So I'm going to go down and type the letter L for layer. You can see it's highlighted layer, and it's saying what do I want to filter. I want to filter out information that's on a layer.
You can see that the selection set is highlighted, meaning I can select something. So I will go Select, and it says what layer do I want to choose, and I'm going to choose Shake Heavy and go OK. So I'm in the middle of the filtering process.
I've told it to select a layer, and I've told it the layer to select is Shake Heavy, and I'm now going to say Add to List. By typing Add to List, it's put it up here in the database, and that's what it's going to filter on. So again, what I did is I'm just going to hit Cancel, hit Escape.
I'm going to go Erase. It says Select Objects. I type in apostrophe filter.
I need to tell it what I'm going to be filtering. So I'm going to click on this arrow, choose Layer, select the layer, and the layer name I'll be selecting will be Shake Heavy. I'll say OK, and Add to List.
So it's up there. I'm going to go Apply, and when I do a window, you can see that it said that it found 752 objects, which are the line works that is a part of the hatch. Enter, Enter.
Now I've used object filtering to get rid of that hatch. I'm now going to erase out this, and I'm going to try to see if the same thing is going to work with my brick. I'm going to erase this, and again, you can see that what it's done is it's erased the hatch pattern, and again, if I do it Right Button Properties, you can see that this hatch is not associative, and because the hatch is not associative, it is independent from the geometry around it, because associative hatch means that if I stretch the geometry surrounding a hatch, that the hatch itself will stretch along with it.
If a hatch is not associative, there is no connection between the hatched area and the geometry. So I'm going to delete that out. I will go into here, and I will delete this out.
I also know that on this side elevation that we're going to be drawing, I don't need my garage doors, so Enter for Erase. I will erase out the garage doors. I will erase out the front door.
I'm going to erase out this window, this light fixture there. There's a really good chance we're going to want to use this light fixture near the garage door. The windows here are differently sized from what we're going to need, so I'm going to erase out the windows.
I'm also going to go on and erase out the shutters, because we will have some shutters on the drawing, but the shutters are already in the database. So I'm going to erase that information out. I have a few things going on right now, but I believe the next direction I'd like to start going is pulling down my walls, because again, remember that this geometry relates to the front elevation, not the side elevation.
So I'm going to go on and make A heavy, my current layer, and I'm going to draw a line from the end of the outline straight down, from the end of the outline down, and down, and down, and also the end of the outline up here, straight down. So you can start to see that I'm going to have some geometry that's going to be needing to be erased, other things that need to be modified. The next thing I'd like to do is to turn off my symbols, so I'm just going to type layoff, L-A-Y-O-F-F, and I'm going to select on this leader that will turn off those symbols.
I know that this is the exterior line of the house. I'm going to use my ground line, T-R for trim. Here's my ground line, and I'm going to trim out these lines that go to the ground.
I know that my gutter is going to be going all the way around the building, so that's fine. I don't have a need to get rid of the gutter, but I'm going to use the bottom of the facial line to trim out these lines that go above me, and I also have some things that might cause some confusion at this point, because I have these lines and it's like, what's really going on here? So I'm going to go on and pan back and draw a line from the edge of the roof straight down, and so you can start to see how this is going to be the edge of the roof, but that's what I have in my geometry right here. So I'm going to go move.
I'm going to select the downspout, do a window for the downspout, and any symbology I have up here, and I'm going to move that geometry from the end of the old wall to the end of the new, and you can see how alignment's happening here. I will erase out the old wall, extend up to here these lines, so now I have the continuity at my gutter, and I'm also going to extend, EX for extend, out to here at the top of the fascia, but I'm going to move the roof from the intersection to the end, so now I have this area fine. What I can also do just to let myself know that I've done something is I can draw a rectangle in through here, and I can, for example, take it and I can force it on a color, I'm just going to say green, that lets me know, green for go, that that area is done.
I do, I can now erase out the pull-down line, and that corner is totally complete. I'm going to do the same thing over here with this component. So with the roof, I'm going to once again go to the roof, draw a line from here straight down.
I have some potential confusion going on. Again, this is the wall line. I will trim, TR for trim, to the bottom of the fascia, get rid of that line there, and it goes down to the ground, that's fine.
At this point, I really don't know what's going on with this downspout, so I'm not going to worry about that at this point, but you can see that I do have a garage roof that's going back here. I know that this segment here can go away, so I'm going to erase that segment, and I can actually do an erase window around these guys here, because they don't have any relationship at all with something that's going to be going on up at that point. Now again, this is the pull-down line for the roof, so I'm just going to go move window, do my window around here, grab this line, and I will go from the end to the intersection.
Now you can see I have some geometry happening here, and if you remember, we had the heavier layer on geometry that's forward and the medium on geometry that's farther back, so I'm just going to take this grip and stretch it down to there. I can take my pull-down and erase that, so now this part so far looks good. I'm going to go EX for extend, do a crossing, and extend this line further over.
Now while I'm in this area, again, this part of the roof is farther back than this part of the roof. When I look at this geometry, again, you can see things that I've brought from my other elevation with me, so I'm going to do an erase window and get rid of this component, which is not related to anything there, erase this information that was under the front door in my old elevation, and I can also erase this line, and I'm also going to erase this line segment too, and then EX for extend, do my crossing down to here, and I will extend that segment up that far. Now if I now go erase crossing, you can see right in through here, I have a small segment.
I'm going to go erase window to remove that segment, and then I'm going to use the command join. So I will go to modify, and I will use the command join, and join lets me join these two entities to be one single entity. So again, I don't like having more than one entity that are collinear, it's always better to join them into one.
So let me just back off a bit, I can see that these lines here are representing the edge of the house, the edge of the fireplace. For right now, I'm going to do an erase window, remove that segment, select these, and take the grips and pull them up, so now I'm beginning to see the edge of the fireplace. I'm going to save the file, let you get caught up this far, and then we'll continue on with this side elevation.