Efficient Keynoting Process in Elevation Drawing for Architectural Design

Adding Keynoting to Elevation Drawing with Ease

Explore the process of keynoting within an elevation model, with a focus on ensuring clarity and precision. This detailed guide navigates through aspects such as working with layer states manager, positioning keynote symbols and their leaders, altering current layers, arranging and stacking keynotes, and managing hatch modifications.

Key Insights

  • The article explores the step-by-step process of positioning keynote symbols and their leaders within an elevation model plan, emphasizing the significance of precise arrangement for clarity.
  • It discusses the use of layer states manager and the importance of managing current layers and dimension styles to ensure the effective stacking of keynotes.
  • Additional focus is on managing hatch modifications and the significance of rehatching certain areas for a comprehensive elevation model, along with the need for continual quality control throughout the process.

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Let's begin working on our keynoting for our elevation drawing. Again, we will be doing our keynoting within our elevation model itself. Here's what I'm going to do, just to make my life a little bit easier.

I'm going to go into my plan model file, and if you remember, my current visibility condition references information that I want to see on my enlarged plans, especially here in the kitchen and laundry room. So I'm going to go to Layers, go to Layer States Manager, go to Floor Plan, and restore that visibility condition. I'm now going to zoom into here, and what I want to do is to place a keynote symbol and its leader over here on my clipboard.

So I'm going to go Edit, Copy with Base Point, choose right about here, and select this geometry. I'm now going to go into my elevation model file and CTRL + V it there. So what I've done is I've brought the symbol in, and I've also brought the leader style associated with that symbol.

I'm now going to take my Layers, and I'm going to make the Annotative Sims 48 my current layer. I'm also going to go over to Annotate and make Leader 48 my current dimension style. Now, when we look at our keynotes, what we're going to be doing is we're going to be stacking and arranging our keynotes below the drawing and above the drawing.

And so I'm going to first start off by going Move this symbol, because our first keynote will be for the roof shakes, and I'm going to put the symbol taking my overthrow off and my running O snap off. I'm going to put my symbol right about there. To be a little bit on the fussy side, I'm going to say, move the symbol from the end of the top perpendicular to the guideline I have right here.

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So I'm going to start populating the symbols. I'm also going to copy that last symbol from here down to here, and then what I'm also going to do is to move the symbol from the end. I think I'm going to say the end down here and go perpendicular to this guideline.

Then I'm going to move this symbol to the left, make sure Ortho is on, and I'm going to put it under the shingle. I'm also going to now copy this symbol, because we have one for the fascia. Well, what we can do is this.

We can make the mods as we go. This first keynote will be one. Make this keynote a two.

The next one will be the gutter and downspout. I'm going to copy this symbol to the left and get my gutter and downspout. Change the value, double-click, make it a three.

The next is the dormer vent. I'm going to copy my roof symbol over to here. This will now be a four.

I'm now going to copy this symbol to the right, double-click it. This one will be the five for my brick veneer. The next will be the aluminum windows.

I'm just going to copy this symbol over to here. This will be a six. Copy this symbol over here.

It's asking about the entry door with the simulated wood. Double-click that, make it a seven. We need to bring in the address plate, because we forgot to do it.

We're going to put the address plate over here beside the garage. Let's first go and change our current layer to Medium. Let's insert the address plate.

Insert Tab, Block Insert. Let's go to browse. Let's slide down and choose the address plate.

Again, it will be one-to-one, real-world to real-world. I'm going to say okay. I'm going to pop it in right about here.

I'm responding to the prompt: I will say that the house address is 1234. There we have the address plate.

What I'd like you to see is the fact that we have our hatch behind our address plate. We're going to need to rehatch this area. Let me show you something.

I'm going to go to Home Tab. I'm going to begin by making a pattern my current layer. I'm then going to go to Modify Hatch.

I went to Modify Hatch. I'm now going to select the hatch. Your screen might look slightly different from mine in that there's an arrow that lets you expand hatch modification.

While I have mine expanded, I would like you to see the different manners in which hatches can occur. Pretend that we have a rectangle, a polygon, and a circle. The normal mode when you pick is to go every other entity.

The normal display is every other entity. This is outer. This is saying ignore all boundaries.

Now when I choose the hatch, only the hatch itself has been selected. I'm going to go back into Layers for a second and turn off my no plot. The reason I'm turning off my no plot was just to make it easier for me to hatch in this area.

Let me turn it back on and zoom in a bit. You can see if I were to hatch, I'd have to hatch this region and between here and down in here. Again, I'm just turning off my no plot to make my selection easier.

I'm going to back off a bit. I'm going to go into Hatch. It remembers my pattern, knows my layer, scale factor of one, Pick Points.

I'm going to choose this region and I'm going to choose down here. It's up to you. You can keep your associativity selected or not.

I'm now going to redefine my base point. I'm going to say my origin will be at the intersection right here. It looks fine.

I'm going to close my Hatch Creation. Now I can go on and turn my No Plot back on. Turn the No Plot back on and once again make Anno Sims 48 my current layer.

I'm going to copy the symbol with Ortho on. I'm going to populate it underneath the address sign. I'm going to change the attribute by doing a double click.

Give it a value of eight. I'm going to copy this symbol back over here to the left. Give it, double-click, a value of nine.

The next one we have to do is the garage door. I will copy the garage door over to here. Hit escape, double-click it.

Give it a value of ten. We want to do our vinyl shutters. I'm going to copy, oh let's see.

We already have vinyl fascia and here's what happened. We have vinyl fascia. We have vinyl shutters.

I made a mistake. No biggie. I'm going to double-click this symbol.

Make it an 11 because that's for the vinyl shutters. Then I will copy this symbol to the right. Double-click it and give it a value of 12.

Again, I had made a mistake earlier when I was keynoting. It's no biggie. I come back.

I catch myself. This, again, is why we want to quality control what we're doing. Then last but not least, I'm going to go on and copy this symbol one more time to the left to call out for the brick row lock under the windows.

Double-click here. Give it a value of 12. Go okay.

CTRL + S to save. Now, there is no need for these keynotes to be in a sequential order. The beauty of keynoting is that the symbols are very clear and concise.

Here on the image, the information is maintained over in the keynote data file itself. I'm going to save the file and give you a couple of minutes to get caught up on this. We're going to add our leaders in, and then we have this part done.

Al Whitley

AutoCAD and Blueprint Reading Instructor

Al was the Founder and CEO of VDCI | cadteacher for over 20 years. Al passed away in August of 2020. Al’s vision was for the advancement and employment of aspiring young professionals in the Architecture, Engineering and Construction (AEC) industries.

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