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iOS App Development (with Swift) Level 2 Book

Step-by-Step Training Workbook Start Building iPhone & iPad Apps

In this training you’ll learn the fundamentals of building apps for iOS devices such as the iPhone and iPad. You’ll use Apple’s Xcode to begin laying out designs and programming functionality with Swift (Apple’s latest programming language). You will learn about Object Oriented Programming (OOP) and how to submit a working app to the App Store.

Prior experience with some type of coding (not iOS specifically, just any type of coding) will help greatly, as this course will delve into iOS programming. If you have no prior experience coding, we highly recommend you start with our iOS App Development (with Swift) Level 1 book.

Includes Downloadable Class Files (works on Mac)
ISBN: 978-1-941333-43-3

Setup & Introduction
Downloading the Class Files
Before You Begin
  • Installing Xcode
Section 1
Setting Up: Do This Before Other Exercises!
  • Setting up your class files
Hello World: Starting a Simple App
  • Using Xcode
  • Storyboards
  • Using Auto Layout
  • Adding buttons and labels to an app
Hello World: Making a Button Change Some Text
  • Forging bonds
  • Creating a method for the button
  • Testing the app
Hello World: Clearing the Label
  • Setting an initially blank label
  • Conditional logic
  • If…else statements
Section 2
Hello World: Swift Basics
  • Swift syntax
  • Creating a class
  • Defining properties
Hello World: Finishing Up
  • Setting up user interface
  • Setting up outlets
  • Placeholders
  • First responder
Creating Simple Cells & Managing Retina Images
  • Creating a single view app
  • Adding cells
  • Adding images to an app
  • Retina images
Section 3
Building a Table View Controller
  • Connecting a class to the storyboard
  • Adding properties
  • Editing the datasource protocol methods
The Navigation Controller
  • Setting up the navigation controller
  • Setting the initial view controller
  • Setting root view controller
  • Adding the detail view controller
Creating the Band Detail View
  • Adding an image placeholder, title, & subtitle
  • Adding info to labels
  • Adding a description
  • Adding a divider
Section 4
Segues Part 1
  • Segues
  • Creating a band detail object
Segues Part 2: Passing Objects
  • Creating a mutable array
  • Connecting band detail outlets in code
Adding a Tab Bar Controller
  • Setting a custom icon for the map tab
Creating a Location Map
  • Adding MapKit framework
  • Adding a map view
  • Setting a custom location
  • Defining location coordinates
  • Adding Auto Layout
Section 5
Linking to an External Webpage
  • Coding a link to the webpage
  • Adding a button
  • Updating NSAppTransportSecurity
Embedding Video into the App
  • Adding a video
  • Moving video to band detail page
Setting the Video for Each Band
  • Defining the video URL for band detail objects
  • Making the URL a dynamic string
Section 6
Making the App for the Real World
  • MVC design patterns
  • Setting up a model
Setting Up Firebase
  • Creating a Firebase app
  • Adding dependencies
  • Connecting to Firebase
  • Testing the SDK
  • Connecting the model & view controller with Firebase
Connecting to an External Datasource
  • Creating a database in Firebase
  • Connecting the model with Firebase
  • Connecting the View Controller with the model
  • Importing more data
Editing the UI to Improve the UX
  • Adding a loader
  • Handling a data failure
  • Adding refresh
Bonus Material
Customizing the App for iPad
  • Creating a new iPad storyboard
  • Setting the interface orientation
Creating the Split View Controller
  • Adding a split view controller
  • Connecting & reordering the view controllers
  • Fixing the tab bar icon & table view
Programming the Split View Controller
  • Setting iPad-only code
  • Connecting the master & detail view controllers
  • Getting the detail view to appear in split view on load
  • Setting an initial detail view
Fixing the iPad Layout
  • Fixing the detail view for iPad
  • Fixing the views
App Settings: Icons & Launch Images
  • Preparing the assets
  • Using the assets catalog
  • Adding & testing launch images
  • Adding iTunesArtwork files
Reference Material
Submitting to the App Store
  • Enrolling in the iOS Developer Program
  • Provisioning your devices for testing & deployment
  • Submitting & releasing your app
App Icon & Launch Image File Names & Sizes
Swift Programming: Basic Terms & Concepts

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Examples of What You Learn

  • How to Build a Table View Controller
  • Create Navigation Controllers
  • Build Segues to Pass Information Between Views
  • How to Connect to an External Datasource
  • Split View Controllers
  • And more...

Why Our Books Are Unique

Our books are packed with step-by-step exercises that walk you through projects. You’ll learn by doing exercises, not reading long explanations. The goal is to give you hands-on practice with the program, getting you started quickly with the things that are most important for real life work.

demonstration of different book formats: print, kindle, & mobile devices

Buy the workbook

Print book shipments are delayed by approximately one week due to coronavirus. There are no delays for ebooks.

We offer bulk order discounts

This book comes free with our iOS App Development Level 2 class

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