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Course Workbook

Flash CS6

Flash cs6 2x
Print $65
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In this book you'll be taken step-by-step through a variety of exercises that will show you how to animate: motion and shape tweening (the basis for animation), drawing, interactivity, buttons, symbols, movie clips, sound, loading messages, and introductory ActionScript. We focus on ActionScript 2, the designer-friendly programming language, but also provide exercises in ActionScript 3 for those who are interested in more hardcore programming.

Includes Downloadable Class Files (works on Mac & PC)
ISBN: 978-1-934624-85-2

Download Sample Exercise
Section 1
Symbols & Instances
  • Creating Graphic Symbols
  • Editing Symbols
  • Editing Instances
Simple Animation
  • Animating Symbols
  • Transformations
Animating with a Motion Guide
  • Animation along a Path
  • Motion Guide
Custom Easing
  • Custom Motion Easing
Section 2
Animation & Transformation
  • Multiple Simultaneous Animations
  • Reverse Frames
  • Seamless Looping Movies
Shape Tweening & Shape Hints
  • Morphing Shapes (Shape Tween)
  • Guiding Shape Tweens (Shape Hints)
Zooming Type with Echo Animation
  • Animating Text
  • Zoom Effect
  • Echo Effect
Intro to Actions: Timeline Control
  • Using ActionScript to Control the Timeline
  • Frame Labels
Section 3
Letter by Letter Animation
  • Envelope Transform
  • Letter by Letter Text Animation
Intro to Movie Clip Symbols: Filtertastic
  • Movie Clip Symbols
  • Filters
  • Tweening Filters
Drawing & Painting I: Toolbar Basics
  • Drawing Tools
  • Object Drawing Mode
Drawing & Painting II: Custom Colors
  • Creating Color Swatches
  • Gradients
  • Editing Applied Gradients
Section 4
Masking with Binoculars
  • Masks
  • Importing Bitmaps
Intro to Button Symbols
  • Button Symbol
  • Gradient Colors
  • Importing Artwork from Illustrator
  • The Hit State
Nesting Symbols: Better Buttons
  • Symbols inside Symbols
Adding Sound to Buttons
  • Adding Sound
  • External Libraries
Section 5
Animation Inside Movie Clips
  • Movie Clips with Timelines
  • Animated Buttons
Button Actions
  • Adding Interactivity to Flash
  • Controlling the Timeline with ActionScript
Noble Ad Banner: Importing & Organizing Assets
  • Importing Bitmaps
  • Creating Library Folders
  • Working With Multiple Libraries
  • Creating a Gradient Stage Background
Noble Ad Banner: Setting Up the Timeline
  • Adding & Organizing Layers
  • Positioning Symbols with the Properties Panel
  • Using Filters for Drop Shadows
Section 6
Noble Ad Banner: Tweening Titles
  • Simple Workflow for Classic Tweens
  • Quickly Staggering Tweens for Cinematic Flair
Noble Ad Banner: Seminar Image Transitions
  • Effectively Incorporating Bitmaps
  • Artfully Staggering Transitions
  • Tweening Color Effects: Brightness and Tint
Noble Ad Banner: Register Now & Using clickTAG
  • Masking Content
  • Creating Invisible Buttons
  • Using clickTAG to Track Effectiveness of Ad
  • Setting the Destination URL
Preflight and Optimization
  • Bandwidth Profiler
  • Using Publish Settings
  • Modifying JPEG Quality
  • Generating a Size Report
  • Exporting an Image Fallback
Bonus Exercises
Draggable Mask with Behaviors
  • Adding Behaviors to Movie Clips
  • Draggable Movie Clips
Invisible Buttons
  • on (Rollover) ActionScript
Flash Video
  • Encoding Flash Video (.flv)
  • Adding Flash Video
  • Customizing Player Skins
Creating a Toggle Button
  • Toggling Music On/Off
  • Common Button Libraries
Reference Material
Flash Banner Ad Tips & Guidelines
Useful Keyboard Shortcuts: Windows
Useful Keyboard Shortcuts: Mac

Examples of What You Learn

  • Learn Tweening, Transparency, Scaling, Motion Guides, Keyframes, Looping, and Reverse Framing.

  • Learn basic animation with motion guides.

  • Make text morph, zoom, and bounce... and that’s not all.

  • Create a Flash based slideshow with working preloader.

  • With Flash, it is easy to use any shape as a masking item.

  • Learn the finer points of Shape Tweening and Shape Hints

  • Use single letter animation to make your type look like it’s dancing across the page.

Why Our Books Are Unique

Our books are packed with step-by-step exercises that walk you through projects. You’ll learn by doing exercises, not reading long explanations commonly found in user manuals. The goal is to give you hands-on practice with the program, getting you started quickly with the things that are most important for real life work. Our books are not a replacement for the manual, but manuals aren’t how you learn an app!

Print $65
Teacher Discounts