Flash CS6 Book

Step-by-Step Training Workbook:

In this book you'll be taken step-by-step through a variety of exercises that will show you how to animate: motion and shape tweening (the basis for animation), drawing, interactivity, buttons, symbols, movie clips, sound, loading messages, and introductory ActionScript. We focus on ActionScript 2, the designer-friendly programming language, but also provide exercises in ActionScript 3 for those who are interested in more hardcore programming.

Includes Downloadable Class Files (works on Mac & PC)
ISBN: 978-1-934624-85-2

Download Sample Exercise
Section 1
Symbols & Instances
  • Creating Graphic Symbols
  • Editing Symbols
  • Editing Instances
Simple Animation
  • Animating Symbols
  • Transformations
Animating with a Motion Guide
  • Animation along a Path
  • Motion Guide
Custom Easing
  • Custom Motion Easing
Section 2
Animation & Transformation
  • Multiple Simultaneous Animations
  • Reverse Frames
  • Seamless Looping Movies
Shape Tweening & Shape Hints
  • Morphing Shapes (Shape Tween)
  • Guiding Shape Tweens (Shape Hints)
Zooming Type with Echo Animation
  • Animating Text
  • Zoom Effect
  • Echo Effect
Intro to Actions: Timeline Control
  • Using ActionScript to Control the Timeline
  • Frame Labels
Section 3
Letter by Letter Animation
  • Envelope Transform
  • Letter by Letter Text Animation
Intro to Movie Clip Symbols: Filtertastic
  • Movie Clip Symbols
  • Filters
  • Tweening Filters
Drawing & Painting I: Toolbar Basics
  • Drawing Tools
  • Object Drawing Mode
Drawing & Painting II: Custom Colors
  • Creating Color Swatches
  • Gradients
  • Editing Applied Gradients
Section 4
Masking with Binoculars
  • Masks
  • Importing Bitmaps
Intro to Button Symbols
  • Button Symbol
  • Gradient Colors
  • Importing Artwork from Illustrator
  • The Hit State
Nesting Symbols: Better Buttons
  • Symbols inside Symbols
Adding Sound to Buttons
  • Adding Sound
  • External Libraries
Section 5
Animation Inside Movie Clips
  • Movie Clips with Timelines
  • Animated Buttons
Button Actions
  • Adding Interactivity to Flash
  • Controlling the Timeline with ActionScript
Noble Ad Banner: Importing & Organizing Assets
  • Importing Bitmaps
  • Creating Library Folders
  • Working With Multiple Libraries
  • Creating a Gradient Stage Background
Noble Ad Banner: Setting Up the Timeline
  • Adding & Organizing Layers
  • Positioning Symbols with the Properties Panel
  • Using Filters for Drop Shadows
Section 6
Noble Ad Banner: Tweening Titles
  • Simple Workflow for Classic Tweens
  • Quickly Staggering Tweens for Cinematic Flair
Noble Ad Banner: Seminar Image Transitions
  • Effectively Incorporating Bitmaps
  • Artfully Staggering Transitions
  • Tweening Color Effects: Brightness and Tint
Noble Ad Banner: Register Now & Using clickTAG
  • Masking Content
  • Creating Invisible Buttons
  • Using clickTAG to Track Effectiveness of Ad
  • Setting the Destination URL
Preflight and Optimization
  • Bandwidth Profiler
  • Using Publish Settings
  • Modifying JPEG Quality
  • Generating a Size Report
  • Exporting an Image Fallback
Bonus Exercises
Draggable Mask with Behaviors
  • Adding Behaviors to Movie Clips
  • Draggable Movie Clips
Invisible Buttons
  • on (Rollover) ActionScript
Flash Video
  • Encoding Flash Video (.flv)
  • Adding Flash Video
  • Customizing Player Skins
Creating a Toggle Button
  • Toggling Music On/Off
  • Common Button Libraries
Reference Material
Flash Banner Ad Tips & Guidelines
Useful Keyboard Shortcuts: Windows
Useful Keyboard Shortcuts: Mac

Examples of What You Learn

Learn Tweening, Transparency, Scaling, Motion Guides, Keyframes, Looping, and Reverse Framing.

Learn basic animation with motion guides.

Make text morph, zoom, and bounce... and that’s not all.

Create a Flash based slideshow with working preloader.

With Flash, it is easy to use any shape as a masking item.

Learn the finer points of Shape Tweening and Shape Hints

Use single letter animation to make your type look like it’s dancing across the page.

Why Our Books Are Unique

Our books are packed with step-by-step exercises that walk you through projects. You’ll learn by doing exercises, not reading long explanations. The goal is to give you hands-on practice with the program, getting you started quickly with the things that are most important for real life work.

demonstration of different book formats: print, kindle, & mobile devices
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