# Autodesk 3ds Max Bootcamp

Canonical URL: <https://www.nobledesktop.com/classes/3ds-max-training>

## Overview

If you've ever wanted to create stunning, photorealistic 3D visuals, this course is your entry point into the world of 3D computer graphics. Whether you're rendering a product or bringing a visual concept to life, you'll come away with the tools and techniques needed to produce the kind of work that genuinely impresses clients. There will always be demand for photorealistic depictions of things that simply can't be achieved in the real world, and this course prepares you to meet that demand.

The skills you'll build here translate across a surprisingly wide range of industries, from architecture and product design to engineering, gaming, and animation, making this a versatile investment no matter which direction your career takes you. If you need your team trained in 3ds Max, corporate training is also available with content and duration tailored to your specific needs, just reach out for a price quote. One thing worth noting before you enroll: 3ds Max is a Windows-only application and is not compatible with Mac.

## What you'll learn

- Learn to create photorealistic images from scratch using 3ds Max
- Create professional-looking 3D visualizations
- Make spectacular 3D exploded-view animations
- Learn how to model products with powerful modeling tools and techniques
- Import and manage files from CAD, DWG, DXF, FBX, etc., or other formats
- Learn to apply Hollywood-style lighting techniques and render your projects

## Curriculum

### The User Interface & Workflow

#### Viewport Navigation

#### Object Management

#### Modifier Panel

#### Scene Management

### Poly Modelling with Subdivision Surfaces

#### Poly modelling workflow

#### poly modelling tools

#### Advanced Poly modelling tools

#### Subdivision Surfacing

#### Using the control cage

### Spline Based Modelling

###  

#### Spline Creation and modification

#### Spline refinement

#### extrusion

### UV Coordinates

#### Understanding UV Coordinates

#### Tileable vs object based

#### UVW Map Modifier  (projection mapping)

#### Unwrap UVW Modifier  (UV unwrapping)

#### Render UVW Template

#### Outside tools and recommendations

### Materials / Surfacing

#### Materials Explained

#### Slate Editor

#### Material types and node groups

#### Multi-sub object Material

#### PBR (Physically Based Rendering)

#### Material Properties. The big 3 : Albedo / Spec / Bump

#### Outside tools and recommendations

### Animating 3D objects

#### Keyframes explained

#### Autokey mode

#### TRS (Translation Rotation Scale)

#### Trajectories

#### Graph editor  / mini graph editor

### Lighting and Cameras

#### Creating and manipulating cameras

#### What is IBL? (Image Based Lighting)

#### Using HDRI probes to light a scene (High Dynamic Range Image)

#### Exposure control

#### Controlling light settings

#### Adding standard lights to a scene

#### light lister

### Rendering

#### Rendering stills vs animations

#### Common render settings (output folder / Image size / sequence length)

#### Render specific render settings

#### Understanding samples

#### Managing render quality vs. render time

#### Final Tips: Render small, tweek, repeat until final

## Pricing

**Tuition:** $995
